The concept of empowerment lacks a clearly defined description. While seemingly self-explanatory, the careless use of the term can lead to confusion. The many meanings of empowerment are relevant to the dissertation of Doctoral Researcher Valtteri Kauraoja, who is studying game design structures and the types of engagement they build. In this blog post, he maps out the concept in the context of mechanical game design, as it pertains to his design analysis.
This blog post is the English summary of an article about masculinity and antifeminism dicussed on a game culture thread on the Ylilauta image board, originally published in Finnish.
In this blog post, Doctoral Researcher Jasmine Poikela delves into the roles of game writer and narrative designer, contemplating them in a historical light, discussing the present situation, and drawing conclusions about the two roles in game development. Lastly, she will introduce her doctoral dissertation topic.
In this blog post, Doctoral Researcher Aska Mayer introduces a somaesthetic perspective for inquiries and analysis of game experiences, centering on the role of the player’s body.
This blog post is the English summary for an article dealing with Finnish Western movies, originally published in Finnish.
In this blog post, senior lecturer and game researcher Jonne Arjoranta writes about the Nordic Workshops on the Philosophy of Games, and especially the last workshop organized at the University of Jyväskylä in October 2023.
In this blog post, researcher Riikka Aurava discusses game pedagogy within the Finnish school context. The publication is based on the policy brief published by the Research Council of Finland, which was supported by the outcomes of the research project Growing Mind, a joint endeavour involving Tampere University, University of Helsinki, University of Turku, and Kasko, the educational department of the municipality of Helsinki. Aurava presents why games should become part of the formal educational environment and how they could be implemented.
In this blog post, Senior University Lecturer and Researcher Markku Reunanen shares his firsthand experiences and valuable insights as both a researcher and programmer within the demoscene community.
In this blog post, Postdoctoral Researcher Lilli Sihvonen introduces the cultural neo-production process of products (CNPP), which is a form of sustainable, enduring and special product relationships we occasionally form with products. She presents the features of this relationship in the light of board game Kimble, and how the CNPP research can be extended to study other game types.
Starting from August 2023, the Centre of Excellence in Game Culture Studies will welcome Elina Koskinen as a […]
