The concept of empowerment lacks a clearly defined description. While seemingly self-explanatory, the careless use of the term can lead to confusion. The many meanings of empowerment are relevant to the dissertation of Doctoral Researcher Valtteri Kauraoja, who is studying game design structures and the types of engagement they build. In this blog post, he maps out the concept in the context of mechanical game design, as it pertains to his design analysis.

In this blog post, researcher Riikka Aurava discusses game pedagogy within the Finnish school context. The publication is based on the policy brief published by the Research Council of Finland, which was supported by the outcomes of the research project Growing Mind, a joint endeavour involving Tampere University, University of Helsinki, University of Turku, and Kasko, the educational department of the municipality of Helsinki. Aurava presents why games should become part of the formal educational environment and how they could be implemented.

In this blog post, Postdoctoral Researcher Lilli Sihvonen introduces the cultural neo-production process of products (CNPP), which is a form of sustainable, enduring and special product relationships we occasionally form with products. She presents the features of this relationship in the light of board game Kimble, and how the CNPP research can be extended to study other game types.