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Centre of Excellence in Game Culture Studies

The Centre of Excellence in Game Culture Studies is a joint project between researchers from Tampere University, University of Turku, and University of Jyväskylä, funded by the Academy of Finland.
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CoE GameCult Transnational game histories presentations

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The History of Games 2020 conference Transnational game histories was organised 21–24 October as a virtual conference. Some […]

November 6, 2020 Events, News, Research

GameCult Talks event #1: Equity in games and play

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The Centre of Excellence in Game Culture Studies is launching a new event series titled GameCult Talks: Discussing […]

October 26, 2020 Events

CoE GameCult DiGRA 2020 contributions

DiGRA 2020 logo Näsineula
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Even though the international DiGRA 2020 conference, planned to be held in Tampere in June 2020, was unfortunately […]

October 12, 2020 Research

CoE Alumnus Jan Švelch Recaps His Time in Tampere

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In this post, Jan Švelch recaps his 27 months as postdoctoral researcher at the Centre of Excellence in Game Culture Studies.

September 22, 2020 Blog

Sabine Harrer: On Centering Excellence in Game Culture Studies, a Goodbye Letter

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In their farewell post, our Alumni Sabine Harrer, explores the notion of excellence in game culture studies and shares their thoughts on what they think can still be done to dismantle some of the pressing structural problems present in game cultures and game research.

September 10, 2020 Blog

2-4 Postdoctoral Research Fellow or University Researcher (senior researcher) posts: Tampere/CoE-GameCult team

Please spread the word about this new round of positions, now open for applications in the Centre of […]

August 4, 2020 Calls, News

Maria Ruotsalainen & Tanja Välisalo: Researching Overwatch and the Benefits of Co-Research

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In this post, CoE researchers Maria Ruotsalainen and Tanja Välisalo tell the story of the Overwatch research project, and what they have learned from it so far.

May 12, 2020 Blog

Mikko Meriläinen: Parenting Digital Game Players in the Time of COVID-19

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Mikko Meriläinen discusses the challenges of parenting and digital games during the COVID-19 pandemic.

May 8, 2020 Blog

Michał Mochocki: Story Beats as Micronarrative Units for Ludonarrative Analysis

An example of a story beat from The Witcher 3: Wild Hunt.
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Visiting researcher Michał Mochocki explores the suitability of story beats for video game analysis. The key question is the compatibility of story beats with player-controlled ludic action.

April 27, 2020 Blog

Frans Mäyrä: Tech Tips for Remote Meetings & Education

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CoE-GameCult director, professor Frans Mäyrä shares tech tips for conducting remote meetings and distance education, during the epidemic.

March 16, 2020 Blog

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