CoE GameCult publications

Show all

2021

Apperley, Thomas H.; Ozimek, Anna (Ed.)

Special Issue on Disco Elysium

Baltic Screen Media Review, vol. 9, 2021.

Special issue Open access

Abstract | Links | Tags: Absurdity, Affect, Digital distribution, Disco Elysium, Dissonant development, Estonia, Film noir, Game production, Game production studies, Gothic fiction, Hermeneutics of objects, Political economy, Polyphony, Posthumanism, Rhizome, Software commons

Sotamaa, Olli; Švelch, Jan

Game Production Studies

Amsterdam University Press, 2021, ISBN: 978-9463725439.

Book Open access

Abstract | Links | Tags: Game production, Game production studies, Video game production

Sotamaa, Olli; Švelch, Jan

Introduction: Why Game Production Matters?

In: Sotamaa, Olli; Švelch, Jan (Ed.): Game Production Studies, pp. 7-28, Amsterdam University Press, 2021, ISBN: 978-9463725439.

Book chapter Open access

Abstract | Links | Tags: Game industry, Game production, Game production studies, Indie, Platform studies, Production studies, Sociology of work

Karhulahti, Veli-Matti; Grabarczyk, Paweł

Split-Screen: Videogame History Through Local Multiplayer Design

In: Design Issues, vol. 37, iss. 2, pp. 32-44, 2021, ISSN: 1531-4790.

Journal article Open access

Abstract | Links | Tags: Design vestigiality, Game production, Shared screen play

2018

Tyni, Heikki

Spectating Development and Other Backer Perspectives on Games Crowdfunding

In: DiGRA Nordic '18: Proceedings of 2018 International DiGRA Nordic Conference, 2018.

In proceedings Open access

Abstract | Links | Tags: Backer survey, Crowdfunding, Game production, Game production studies