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Arjoranta, Jonne; Kari, Tuomas; Salo, Markus

Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study

In: JMIR Serious Games, vol. 8, iss. 2, pp. e15967, 2020, ISSN: 2291-9279.

Journal article Open access

Abstract | Links | Tags: Augmented reality games, Behaviour change, Behaviour change support system, Digital games, Exergames, Location-based game, Pervasive games, Pokémon Go