CoE GameCult publications

Show all

2020

Arjoranta, Jonne; Kari, Tuomas; Salo, Markus

Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study

In: JMIR Serious Games, vol. 8, iss. 2, pp. e15967, 2020, ISSN: 2291-9279.

Journal article Open access

Abstract | Links | Tags: Augmented reality games, Behaviour change, Behaviour change support system, Digital games, Exergames, Location-based game, Pervasive games, Pokémon Go

2019

Alha, Kati; Koskinen, Elina; Paavilainen, Janne; Hamari, Juho

Why Do People Play Location-Based Augmented Reality Games: A Study on Pokémon GO

In: Computers in Human Behavior, vol. 93, pp. 114-122, 2019, ISBN: 0747-5632.

Journal article Open access

Abstract | Links | Tags: Augmented reality games, Free-to-play, Location-based game, Mobile gaming, Pokémon Go

Kankainen, Ville; Arjoranta, Jonne; Nummenmaa, Timo

Games as Blends: Understanding Hybrid Games

In: Journal of Virtual Reality and Broadcasting, vol. 14, iss. 4, 2019, ISSN: 1860-2037.

Journal article Open access

Abstract | Links | Tags: Augmented reality games, Conceptual blending, Conceptual metaphor, Hybridity, Mixed reality, Pervasive games