CoE GameCult publications

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2020

Arjoranta, Jonne; Kari, Tuomas; Salo, Markus

Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study

In: JMIR Serious Games, vol. 8, iss. 2, pp. e15967, 2020, ISSN: 2291-9279.

Journal article Open access

Abstract | Links | Tags: Augmented reality games, Behaviour change, Behaviour change support system, Digital games, Exergames, Location-based game, Pervasive games, Pokémon Go

Lammes, Sybille; Leorke, Dale (Ed.)

Games, Play and Urban Environments

American Journal of Play, vol. 12, 2020, ISSN: 1938-0399.

Special issue Open access

Abstract | Links | Tags: Location-based game, Minecraft, Pervasive games, Pokémon Go, Reviews, Urban play, Urban studies, Video games, Wayfinder Live

Leorke, Dale; Montola, Markus; Stenros, Jaakko; Waern, Annika

Pervasive Games Ten Years Later: A Roundtable Discussion with Markus Montola, Jaakko Stenros, and Annika Waern

In: American Journal of Play, vol. 12, iss. 3, pp. 259-269, 2020, ISSN: 1938-0399.

Journal article Open access

Abstract | Links | Tags: Pervasive games, Retrospective, Roundtable discussion

2019

Kankainen, Ville; Arjoranta, Jonne; Nummenmaa, Timo

Games as Blends: Understanding Hybrid Games

In: Journal of Virtual Reality and Broadcasting, vol. 14, iss. 4, 2019, ISSN: 1860-2037.

Journal article Open access

Abstract | Links | Tags: Augmented reality games, Conceptual blending, Conceptual metaphor, Hybridity, Mixed reality, Pervasive games