CoE GameCult publications

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2024

Glas, René; Mukherjee, Souvik; Roine, Hanna-Riikka; Stenros, Jaakko

Editorial: Games, Books and Gamebooks Journal Article

In: Journal of Gaming & Virtual Worlds , vol. 16, iss. 2, pp. 155-169, 2024, ISSN: 1757-191X.

Abstract | Links | Tags: Books, Codex, Gamebooks, Games, Playing, Reading

Heljakka, Katriina

How Play Moves Us: Toys, Technologies, and Mobility in a Digital World PhD Thesis

2024, ISBN: 978-951-29-9610-0.

Abstract | Links | Tags: Digital technology, Digitalization, Domestication of technology, Playing, Toys

2022

Karhulahti, Veli-Matti

Digipelaaminen ja työelämä other

2022.

Links | Tags: Concentration, Digital games, Electronic sports, Games, Performance, Playing, Problem gambling, Work efficiency, Working life

Turtiainen, Riikka

Liikunta, urheilu ja pelaaminen Book Section

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Links | Tags: Exercise, Playing, Sports

2020

Nylund, Niklas

Game Heritage: Digital Games in Museum Collections and Exhibitions PhD Thesis

2020, ISBN: 978-952-03-1696-9.

Abstract | Links | Tags: Cultural heritage, Game heritage, Game preservation, Games, Heritagization, Museum, Play, Playing, Preservation, Reflexiveness