CoE GameCult publications

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2024

Belousov, Anatolii; Ojell-Järventausta, Terho; Bujić, Mila; Macey, Joseph; Hamari, Juho

A Typology for Identifying Digitally-Induced Altered States of Consciousness Through Input Discrepancy Proceedings Article

In: Proceedings of the 27th International Academic Mindtrek Conference, pp. 249-253, 2024, ISBN: 979-8-4007-1823-6.

Abstract | Links | Tags: Digital technology, Discrepancy, Typology

Ojell-Järventausta, Terho; Belousov, Anatolii; Bujić, Mila; Macey, Joseph; Hamari, Juho

Digital Technologies and Human Consciousness : A Futures Workshop for Exploring Potential Implications Proceedings Article

In: Proceedings of the 27th International Academic Mindtrek Conference, pp. 320 - 324, 2024, ISBN: 979-8-4007-1823-6.

Abstract | Links | Tags: Digital technology, Human data, Workshop

Heljakka, Katriina

How Play Moves Us: Toys, Technologies, and Mobility in a Digital World PhD Thesis

2024, ISBN: 978-951-29-9610-0.

Abstract | Links | Tags: Digital technology, Digitalization, Domestication of technology, Playing, Toys

2021

Arjoranta, Jonne; Koskimaa, Raine; Siitonen, Marko

Immersive Gaming as Journalism Book Section

In: Uskali, Turo; Gynnhild, Astrid; Jones, Sarah; Sirkkunen, Esa (Ed.): Immersive Journalism as Storytelling: Ethics, Production, and Design, pp. 136-147, Routledge, 2021, ISBN: 978-1-138-33764-0.

Abstract | Links | Tags: Augmented reality, Digital games, Digital technology, Gamification, Immersiivinen journalismi, Immersion, Immersive gaming, Immersive technology, Journalism, Osallistaminen, Virtual reality

2019

Harrer, Sabine

Radical Jamming: Sketching Radical Design Principles for Game Creation Workshops Proceedings Article

In: Proceedings of the International Conference on Game Jams, Hackathons and Game Creation Events 2019, pp. 1-5, ACM, 2019, ISSN: 2153-1633.

Abstract | Links | Tags: Digital technology, Facilitation, Game design, Hegemony, Radical design