To promote responsibility and transparency in our research practices, the Centre of Excellence in Game Culture Studies researchers have been discussing and developing a recommendation for authorship attribution to be adopted in the research activities within the CoE. This recommendation was approved in the CoE’s monthly meeting on 13th December 2021.
Studies on game music are still relatively scarce, whether being viewed from either game or music research disciplines. […]
Publishing the results of your research is certainly a key activity for any research centre. Typically, a publishing […]
Two recent studies of Professor Frans Mäyrä, both published in the open access journal GAME, deal with a key research theme of CoE-GameCult – the cultural agency in games. The first article is titled “The Player as a Hybrid – Agency in Digital Game Cultures” and it outlines how the power relations informing the agency of players have evolved into increasingly complex and hybrid directions. The second article is titled “Game Culture Studies and the Politics of Scholarship: The Opposites and the Dialectic”. This study deals with the socio-cultural character and agency of game studies more generally, in an intellectual and disciplinary historical context, providing also a historical framing for the agenda behind the Centre of Excellence. Both articles have in common that they deal and emphasise the role of cultural and historical understanding, focusing on dialogue and interplay between elements that are often perceived as discrete or even oppositional.
We have updated the call for papers for the 5th Jyväskylä Autumn Seminar with our two great keynotes, Katrin Tiidenberg (Associate Professor, Tallinn University) and Florence Chee (Assistant Professor, Loyola University Chicago).