2022
Järvenpää, Hanna
Interpretation, Negotiation, Play: A Multiple Case Study of Playful Reader Engagement with an Augmented Reality Picturebook Journal Article
In: Barnboken, vol. 45, 2022, ISSN: 0347-772X.
Abstract | Links | Tags: Aesthetics and pedagogy, Augmented reality, Digital children’s literature, Picturebook apps, Playfulness, Shared reading
@article{Järvenpää2022,
title = {Interpretation, Negotiation, Play: A Multiple Case Study of Playful Reader Engagement with an Augmented Reality Picturebook},
author = {Hanna Järvenpää},
url = {http://urn.fi/URN:NBN:fi:jyu-202210114843},
doi = {10.14811/clr.v45.717},
issn = {0347-772X},
year = {2022},
date = {2022-10-06},
urldate = {2022-10-06},
journal = {Barnboken},
volume = {45},
abstract = {Augmented reality (AR) picturebooks combine printed children's literature with augmented reality. This study examines the shared reading of the Finnish AR picturebook Mur, eli karhu (2016) by Kaisa Happonen and Anne Vasko. The main aim of the study is to explore the playful reading experience of three Finnish families with children between the ages of 4 and 6. Three main categories of engagement with the book are discussed in the article: interpretation, negotiation, and play. The findings of the study suggest that children are skilled users of mobile digital media but may not understand the content of AR without parental mediation. In addition, parents and educators are required to have substantial pedagogical and aesthetic knowledge to successfully support children’s engagement with hybrid and multimodal literary works. This knowledge involves understanding both children’s literature and the digital medium.},
keywords = {Aesthetics and pedagogy, Augmented reality, Digital children’s literature, Picturebook apps, Playfulness, Shared reading},
pubstate = {published},
tppubtype = {article}
}
Vahlo, Jukka; Tuuri, Kai; Välisalo, Tanja
Exploring Gameful Motivation of Autonomous Learners Journal Article
In: Frontiers in Psychology, vol. 13, 2022, ISSN: 1664-1078.
Abstract | Links | Tags: Autonomous learner, Engagement, Games, Motivation, Motives, Online learning, Playfulness, Self-determination
@article{Vahlo2022b,
title = {Exploring Gameful Motivation of Autonomous Learners},
author = {Jukka Vahlo and Kai Tuuri and Tanja Välisalo},
url = {http://urn.fi/URN:NBN:fi:jyu-202202281734},
doi = {10.3389/fpsyg.2022.825840},
issn = {1664-1078},
year = {2022},
date = {2022-02-25},
urldate = {2022-02-25},
journal = {Frontiers in Psychology},
volume = {13},
abstract = {In this explorative study, we investigated motives of autonomous learners to participate in an online course, and how these motives are related to gameplay motivations, engagement in the course experience, and learning outcomes. The guiding premise for the study has been the idea that learning and game playing carry phenomenal similarities that could be revealed by scrutinizing motives for participating in a massive open online course that does not involve any intentionally game-like features. The research was conducted by analyzing survey data (N = 705) collected from individuals who had voluntarily participated in an open online course about artificial intelligence and its societal impact. The survey included an explorative Motives for Autonomous Learning (MAL) inventory. Exploratory factor analysis suggested that the MAL inventory consisted of six dimensions out of which four were consistent with factors that earlier research has associated with motives to engage with video games. Of the identified factors, the dimension that most clearly described autonomous and playful predispositions was found to be a main precedent for both experienced gamefulness of the learning experience and positive learning outcomes. In all, the results of this study demonstrated that playfulness and autonomy were both prominent and significant factors across the whole learning process.},
keywords = {Autonomous learner, Engagement, Games, Motivation, Motives, Online learning, Playfulness, Self-determination},
pubstate = {published},
tppubtype = {article}
}
2021
Masek, Leland; Stenros, Jaakko
The Meaning of Playfulness: A Review of the Contemporary Definitions of the Concept across Disciplines. Journal Article
In: ELUDAMOS, vol. 12, iss. 1, pp. 13-37, 2021, ISSN: 1866-6124.
Abstract | Links | Tags: Engagement, Literature review, Meta-synthesis, Play, Playful, Playfulness
@article{Masek2021,
title = {The Meaning of Playfulness: A Review of the Contemporary Definitions of the Concept across Disciplines.},
author = {Leland Masek and Jaakko Stenros},
url = {https://urn.fi/URN:NBN:fi:tuni-202203072382},
doi = {10.7557/23.6361},
issn = {1866-6124},
year = {2021},
date = {2021-09-14},
journal = {ELUDAMOS},
volume = {12},
issue = {1},
pages = {13-37},
abstract = {‘Playfulness’ is a concept used in various disciplines. In this article, we conduct a qualitative, systematic, and interdisciplinary literature review on the term ‘playfulness’ as used in recent scholarship. The article aims to overcome the ambiguity relating to ‘playfulness’ in order to create opportunities for growth in all related fields of study. Based on 429 written works and the 184 extracted definitions of ‘playfulness’ across disciplines, we find six clusters of meaning all of which emphasise engagement. Three themes describe different methods for how engagement is structured to become a higher priority than its context. The other three themes discuss structural characteristics of contexts that are playfully engaged in. A new synthetic conceptualization is offered: Playfulness prioritizes engagement over external consequence, realness, or convention. Furthermore, the study argues that playfulness is not a ‘what’ or a ‘why,’ but a ‘how,’ a priority organizing principle.},
keywords = {Engagement, Literature review, Meta-synthesis, Play, Playful, Playfulness},
pubstate = {published},
tppubtype = {article}
}
Koskinen, Elina; Meriläinen, Mikko
Social Playfulness—Memorable Family Co-play Experiences with Pokémon GO Book Section
In: Spanellis, Agnessa; Harviainen, J. Tuomas (Ed.): Transforming Society and Organizations through Gamification, pp. 247-270, Springer International, 2021, ISBN: 9783030682064.
Abstract | Links | Tags: Family, Location-based game, Player experience, Playfulness, Pokémon Go
@incollection{Koskinen2021,
title = {Social Playfulness—Memorable Family Co-play Experiences with Pokémon GO},
author = {Elina Koskinen and Mikko Meriläinen},
editor = {Agnessa Spanellis and J. Tuomas Harviainen
},
doi = {10.1007/978-3-030-68207-1_13},
isbn = {9783030682064},
year = {2021},
date = {2021-05-08},
booktitle = {Transforming Society and Organizations through Gamification},
pages = {247-270},
publisher = {Springer International},
abstract = {Pokémon GO, a very popular location-based augmented reality game, has appealed to a wide range of age groups and encouraged entire families to play. This chapter examines family social interactions in the context of digital gaming through an exploratory qualitative survey study (n = 263) of Pokémon GO players’ memorable experiences. We studied siblings and partners in addition to children and parents to chart the many forms of family interaction around Pokémon GO. Our results suggest that playing digital games in a family context can facilitate diverse positive experiences and interactions and support family bonding, but this is contingent on a variety of gameplay features. In the case of Pokémon GO, a key element was the playful mindset elicited by the game, in turn encouraged by its location-based gameplay. Pokémon GO can augment everyday interactions by adding a playful layer to them, since it is easily embedded in and combined with other activities.
},
keywords = {Family, Location-based game, Player experience, Playfulness, Pokémon Go},
pubstate = {published},
tppubtype = {incollection}
}
2020
Ferrer-Conill, Raul; Foxman, Maxwell; Jones, Janet; Sihvonen, Tanja; Siitonen, Marko
Playful Approaches to News Engagement Journal Article
In: Convergence: The International Journal of Research into New Media Technologies, vol. 26, iss. 3, pp. 457-469, 2020, ISBN: 1354-8565.
Abstract | Links | Tags: Engagement, Games, Gamification, Institutional logics, Journalism, Ludic, News, Newsgames, Playfulness
@article{Ferrer-Conill2020,
title = {Playful Approaches to News Engagement},
author = {Raul Ferrer-Conill and Maxwell Foxman and Janet Jones and Tanja Sihvonen and Marko Siitonen},
url = {http://urn.fi/URN:NBN:fi:jyu-202005193312},
doi = {10.1177/1354856520923964},
isbn = {1354-8565},
year = {2020},
date = {2020-06-01},
journal = {Convergence: The International Journal of Research into New Media Technologies},
volume = {26},
issue = {3},
pages = {457-469},
abstract = {From crossword puzzles and quizzes to more complex gamification strategies and serious newsgames, legacy media has long explored ways to deploy playful approaches to deliver their content and engage with the audience. We examine how news and games fit together when news organizations, game creators and news audiences welcome gameful forms of communication and participation. Moreover, we reflect on the theoretical and empirical significance of merging news with games as a way to reformulate normative assumptions, production practices and consumption patterns. As a result, the boundaries between journalism and game’s logics start to erode, and they begin to find new ways of converging.},
keywords = {Engagement, Games, Gamification, Institutional logics, Journalism, Ludic, News, Newsgames, Playfulness},
pubstate = {published},
tppubtype = {article}
}
2019
Friman, Usva; Turtiainen, Riikka
Playing the CrossFit Open 2018 Journal Article
In: Well Played, vol. 8, iss. 3, pp. 33-63, 2019, ISSN: 2164-344X.
Abstract | Links | Tags: CrossFit, Gamefulness, Playfulness, Sports
@article{Friman2019,
title = {Playing the CrossFit Open 2018},
author = {Usva Friman and Riikka Turtiainen},
url = {https://press.etc.cmu.edu/index.php/product/well-played-vol-8-no-3/},
doi = {10.1184/R1/9914447},
issn = {2164-344X},
year = {2019},
date = {2019-09-26},
journal = {Well Played},
volume = {8},
issue = {3},
pages = {33-63},
abstract = {Sports and games share many defining features, among them the aspects of playfulness and competition, and new forms of gamified sports and sportified gaming are emerging from the intersections of game and sports cultures. In this essay, we explore a sports competition CrossFit Open 2018 through its various levels of gamefulness and playfulness, asking: In what ways is the CrossFit Open a game? How can it be played? How and whom does it invite to play? In our reading, we present the CrossFit Open as a current pinnacle of the hybridization of sports and games, combining playful forms of exercise with high-level competition, gamified measuring of performance, and participatory play in social media – a game in which the field of play exceeds the limits between offline and online environments.},
keywords = {CrossFit, Gamefulness, Playfulness, Sports},
pubstate = {published},
tppubtype = {article}
}
Mäyrä, Frans; Tyni, Heikki
Transmedial Playthings: Games, Toys and Playful Engagement in Storyworlds Book Section
In: Coelsch-Foisner, Sabine; Herzog, Christopher (Ed.): Transmedialisierung, pp. 413-430, Universitätsverlag Winter, 2019.
Links | Tags: Playfulness, Toys, Transmedia
@incollection{Mäyrä2019b,
title = {Transmedial Playthings: Games, Toys and Playful Engagement in Storyworlds},
author = {Frans Mäyrä and Heikki Tyni},
editor = {Sabine Coelsch-Foisner and Christopher Herzog},
url = {https://homepages.tuni.fi/frans.mayra/Transmedial-Playthings.pdf},
year = {2019},
date = {2019-05-02},
booktitle = {Transmedialisierung},
pages = {413-430},
publisher = {Universitätsverlag Winter},
keywords = {Playfulness, Toys, Transmedia},
pubstate = {published},
tppubtype = {incollection}
}
Stenros, Jaakko
Guided by Transgression: Defying Norms as an Integral Part of Play Book Section
In: Jørgensen, Kristine; Karlsen, Faltin (Ed.): Transgression in Games and Play, pp. 13-25, The MIT Press, 2019, ISBN: 9780262038652.
Tags: Play, Playfulness, Transgressive play
@incollection{Stenros2019,
title = {Guided by Transgression: Defying Norms as an Integral Part of Play},
author = {Jaakko Stenros},
editor = {Kristine Jørgensen and Faltin Karlsen},
isbn = {9780262038652},
year = {2019},
date = {2019-02-05},
booktitle = {Transgression in Games and Play},
pages = {13-25},
publisher = {The MIT Press},
keywords = {Play, Playfulness, Transgressive play},
pubstate = {published},
tppubtype = {incollection}
}
2018
Leorke, Dale
Playful Approaches to the Smart City — Is There a Role for Fun and Games? other
2018.
Links | Tags: Playfulness, Smart city, Urban policy
@other{Leorke2018d,
title = {Playful Approaches to the Smart City — Is There a Role for Fun and Games?},
author = {Dale Leorke},
url = {https://apolitical.co/solution-articles/en/playful-approaches-smart-city},
year = {2018},
date = {2018-12-21},
journal = {Apolitical.co},
keywords = {Playfulness, Smart city, Urban policy},
pubstate = {published},
tppubtype = {other}
}