CoE GameCult publications

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2022

Tuuri, Kai; Vahlo, Jukka

Discovering the Motivational Constitution of ‘Playing Games for Fun’ Proceedings Article

In: Göbl, Barbara; van der Spek, Erik; Baalsrud Hauge, Jannicke; McCall, Rod (Ed.): Entertainment Computing – ICEC 2022., Springer International Publishing, 2022, ISSN: 0302-9743.

Abstract | Links | Tags: Fun, Gameplay, Motivation, Self-determination

2021

Paasonen, Susanna; Karhulahti, Veli-Matti

Finnish Fuck Games: A Lost Historical Footnote Book Section

In: Navarro-Remesal, Víctor; Pérez-Latorre, Óliver (Ed.): Perspectives on the European Videogame, pp. 75-90, Amsterdam University Press, 2021, ISBN: 9789048550623.

Abstract | Links | Tags: Demoscene, DIY labour, Finland, Gameplay, Sexuality

Garda, Maria B.; Karhulahti, Veli-Matti

Let’s Play Tinder! Aesthetics of a Dating App Journal Article

In: Games and Culture, vol. 16, iss. 2, pp. 248-261, 2021, ISSN: 1555-4120.

Abstract | Links | Tags: Aesthetics, Dating app, Gameplay, Social media, Tinder

2020

Paavilainen, Janne

Defining Playability of Games: Functionality, Usability, and Gameplay Proceedings Article

In: AcademicMindtrek '20: Proceedings of the 23rd International Conference on Academic Mindtrek, pp. 55-64, ACM, 2020, ISBN: 978-1-4503-7774-4.

Abstract | Links | Tags: Functionality, Gameplay, Games, Playability, Player experience, Theory, Usability, User experience