CoE GameCult publications

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2020

Alha, Kati

The Rise of Free-to-Play: How the Revenue Model Changed Games and Playing

2020, ISBN: 978-952-03-1774-4.

Doctoral thesis Open access

Abstract | Links | Tags: Attitudes, Augmented reality, Ethics, Evaluation, Experience, Facebook, Free-to-play, Freemium, Future, Game industry, Grossing, Heuristics, Literature review, Metascore, Mobile gaming, Paying, Playability, Pokémon Go, Reviews, Sales, Social games, Social networks, Virtual goods

Arjoranta, Jonne

Playing the Nonhuman: Alien Experiences in Aliens vs. Predator

In: Karkulehto, Sanna; Koistinen, Aino-Kaisa; Varis, Essi (Ed.): Reconfiguring Human, Nonhuman and Posthuman in Literature and Culture, pp. 108-124, Routledge, 2020, ISBN: 978-0-367-19747-6.

Book chapter Open access

Abstract | Links | Tags: Alien vs. Predator, Experience, Game characters, Posthumanism, Video games

2018

Alha, Kati; Kinnunen, Jani; Koskinen, Elina; Paavilainen, Janne

Free-to-Play Games: Paying Players' Perspective

In: Proceedings of the 22nd International Academic Mindtrek Conference, pp. 49–58, 2018.

In proceedings Open access

Abstract | Links | Tags: Attitudes, Digital games, Ethics, Experience, Free-to-play, In-game purchases

Koskela, Oskari; Tuuri, Kai

Investigating Metaphors of Musical Involvement: Immersion, Flow, Interaction and Incorporation

In: AM'18: Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, pp. 1–8, 2018, ISBN: 9781450366090.

In proceedings

Abstract | Links | Tags: Conceptual metaphor, Enactive perception, Experience, Image schema, Immersion, Music