CoE GameCult publications

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2022

Karhulahti, Veli-Matti; Vahlo, Jukka; Martončikc, Marcel; Munukka, Matti; Koskimaa, Raine; von Bonsdorff, Mikaela

Ontological Diversity in Gaming Disorder Measurement: A Nationally Representative Registered Report Journal Article

In: Addiction Research & Theory, 2022, ISSN: 1606-6359.

Abstract | Links | Tags: Behavioral addiction, Games, Open science, Philosophy, Prevalence, Technology use

Karhulahti, Veli-Matti; Nerg, Henri; Laitinen, Tanja; Päivinen, Antti; Chen, Yingrong

Eight Hypotheses on Technology Use and Psychosocial Wellbeing: A Bicultural Phenomenological Study of Gaming during the COVID-19 Pandemic Journal Article

In: Current Psychology, 2022, ISSN: 1046-1310.

Abstract | Links | Tags: COVID-19, Gaming, Qualitative Methods, Technology use, Wellbeing

2021

Karhulahti, Veli-Matti; Martončik, Marcel; Adamkovič, Matúš

Measuring Internet Gaming Disorder and Gaming Disorder: A Qualitative Content Validity Analysis of Validated Scales Journal Article

In: Assessment, vol. Pre-print, 2021, ISSN: 1073-1911.

Abstract | Links | Tags: Addiction, Content validity, Gaming disorder, Kriteerit, Mielenterveys, Mielenterveysongelmat, Mittausmenetelmät, Pelaaminen, Pelihaitat, Pelihimo, Pelit, Qualitative assessment, Riippuvuus, Semantic analysis, Technology use, Teknologia, Terveyshaitat