CoE GameCult publications

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2024

Mähkä, Rami; Walliander, Haron

“Realistic but Humorous" : Finnish Army Simulator as a First-Person Video Game on Finnish National Service Book Chapter

In: Mochocki, Michał; Schreiber, Paweł; Majewski, Jakub; Kot, Yaraslau I. (Ed.): Central and Eastern European Histories and Heritages in Video Games , Routledge, 2024, ISBN: 9781003461326.

Abstract | Links | Tags: Humour, National Service, Simulation games

2023

Siitonen, Marko

Playing Critically: Using Digital Intercultural Simulation Games in Higher Education Book Section

In: Sommier, Melodine; Roiha, Anssi; Lahti, Malgorzata (Ed.): Interculturality in Higher Education: Putting Critical Approaches into Practice, pp. 131-146, Routledge, 2023, ISBN: 978-1-003-32270-2.

Abstract | Links | Tags: Critical pedagogy, Cultural competence, Digital games, Educational games, Higher education, Intercultural interaction, Interculturalism, Simulation games

2022

Nygren, Nina V.; Kankainen, Ville; Brunet, Lucas

Offsetting Game—Framing Environmental Issues in the Design of a Serious Game Journal Article

In: Simulation & Gaming, vol. 53, iss. 6, pp. 579-675, 2022, ISSN: 1046-8781.

Abstract | Links | Tags: Biodiversity offsetting, Conservation conflicts, Frame analysis, Game design, Nature conservation, Serious games, Simulation games, Stakeholders

Saarikoski, Petri; Lindfors, Antti; Suominen, Jaakko; Reunanen, Markku

The Illuminatus Space Game: From an April Fools’ Joke to Digital Cultural Heritage Book Section

In: Giappone, Krista Bonello Rutter; Majkowski, Tomasz Z.; Švelch, Jaroslav (Ed.): Video Games and Comedy, Palgrave Macmillan Cham, 2022, ISBN: 978-3-030-88338-6.

Abstract | Links | Tags: 1980s, April Fools' joke, Cultural memory, Digital culture, Game journalism, Home computers, Humour, Simulation games