CoE GameCult publications

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2021

Garda, Maria B.; Suominen, Jaakko

In Memory of Memory Gliders: Preservation of EU-Funded Serious Games as Digital Heritage

In: Močnik, Nena; Duijzings, Ger; Meretoja, Hanna; Beti, Bonface Njeresa (Ed.): Engaging with Historical Traumas: Experiential Learning and Pedagogies of Resilience, pp. 257-270, Taylor & Francis, 2021, ISBN: 9781000395563.

Book chapter

Abstract | Links | Tags: Game preservation, Memory Gliders, Serious games

Siitonen, Marko; Reer, Felix; de la Hera, Teresa (Ed.)

Games and Communication—Quo Vadis?

Media and Communication, vol. 9, 2021, ISSN: 2183-2439.

Special issue Open access

Abstract | Links | Tags: Activity theory, Cybersickness, Digital games, Eudaimonic entertainment experiences, Experimental research, Games for change, Gaming literacy, Media psychology, Methodology, Online risk awareness, Parental mediation, Parenting, Persuasive games, Qualitative game analysis, Serious games, Virtual reality, Zone of experience

2019

Stenros, Jaakko

Larp and Seriousness

In: Koljonen, Johanna; Stenros, Jaakko; Grove, Anne Serup; Skjønsfjell, Aina; Nilsen, Elin (Ed.): Larp Design: Creating Role-Play Experiences, pp. 30, Landsforeningen Bifrost, 2019, ISBN: 978-87-971140-0-1.

Publication for professional or general audience Open access

Links | Tags: Larp, Larp design, Live-action role playing, Serious games