CoE GameCult publications

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2022

Nygren, Nina V.; Kankainen, Ville; Brunet, Lucas

Offsetting Game—Framing Environmental Issues in the Design of a Serious Game Journal Article

In: Simulation & Gaming, vol. 53, iss. 6, pp. 579-675, 2022, ISSN: 1046-8781.

Abstract | Links | Tags: Biodiversity offsetting, Conservation conflicts, Frame analysis, Game design, Nature conservation, Serious games, Simulation games, Stakeholders

2021

Garda, Maria B.; Suominen, Jaakko

In Memory of Memory Gliders: Preservation of EU-Funded Serious Games as Digital Heritage Book Section

In: Močnik, Nena; Duijzings, Ger; Meretoja, Hanna; Beti, Bonface Njeresa (Ed.): Engaging with Historical Traumas: Experiential Learning and Pedagogies of Resilience, pp. 257-270, Taylor & Francis, 2021, ISBN: 9781000395563.

Abstract | Links | Tags: Game preservation, Memory Gliders, Serious games

Siitonen, Marko; Reer, Felix; de la Hera, Teresa (Ed.)

Games and Communication—Quo Vadis? Collection

2021, ISSN: 2183-2439.

Abstract | Links | Tags: Activity theory, Cybersickness, Digital games, Eudaimonic entertainment experiences, Experimental research, Games for change, Gaming literacy, Media psychology, Methodology, Online risk awareness, Parental mediation, Parenting, Persuasive games, Qualitative game analysis, Serious games, Virtual reality, Zone of experience

Siitonen, Marko; de la Hera, Teresa; Reer, Felix

Looking Ahead in Games Research : Entry Points into a Pragmatic Field of Inquiry Journal Article

In: Media and Communication, vol. 9, iss. 1, 2021, ISSN: 2183-2439.

Abstract | Links | Tags: Digital games, Game studies, Methodology, Serious games

2019

Stenros, Jaakko

Larp and Seriousness other

2019.

Links | Tags: Larp, Larp design, Live-action role playing, Serious games