CoE GameCult publications

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2020

Alha, Kati

The Rise of Free-to-Play: How the Revenue Model Changed Games and Playing

2020, ISBN: 978-952-03-1774-4.

Doctoral thesis Open access

Abstract | Links | Tags: Attitudes, Augmented reality, Ethics, Evaluation, Experience, Facebook, Free-to-play, Freemium, Future, Game industry, Grossing, Heuristics, Literature review, Metascore, Mobile gaming, Paying, Playability, Pokémon Go, Reviews, Sales, Social games, Social networks, Virtual goods

Mäyrä, Frans; Alha, Kati

Mobile Gaming

In: Kowert, Rachel; Quandt, Thorsten (Ed.): The Video Game Debate 2: Revisiting the Physical, Social, and Psychological Effects of Video Games, pp. 107-120, Routledge, 2020, ISBN: 978-0-367-36694-0.

Book chapter

Abstract | Links | Tags: Game studies, Gaming, Mobile gaming

2019

Alha, Kati; Koskinen, Elina; Paavilainen, Janne; Hamari, Juho

Why Do People Play Location-Based Augmented Reality Games: A Study on Pokémon GO

In: Computers in Human Behavior, vol. 93, pp. 114-122, 2019, ISBN: 0747-5632.

Journal article Open access

Abstract | Links | Tags: Augmented reality games, Free-to-play, Location-based game, Mobile gaming, Pokémon Go

Apperley, Thomas H.; Moore, Kyle

Haptic Ambience: Ambient Play, the Haptic Effect and Co-Presence in Pokémon GO

In: Convergence: The International Journal of Research into New Media Technologies, vol. 25, iss. 1, pp. 6-17, 2019, ISSN: 1354-8565.

Journal article Open access

Abstract | Links | Tags: Affective resonance, Ambient play, Digital photography, Gesture, Haptic interface, Ingress, Location-based game, Mobile gaming, Pokémon, Pokémon Go