CoE GameCult publications

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2024

Macey, Joseph; Hamari, Juho; Adam, Martin

A Conceptual Framework for Understanding and Identifying Gamblified Experiences Journal Article

In: Computer in Human Behavior, vol. 152, 2024, ISSN: 0747-5632.

Abstract | Links | Tags: Convergence, Digital media, Gamblification, Gambling, Monetisation, Video games

2023

Mattinen, Topias; Macey, Joseph; Hamari, Juho

A Ruse by Any Other Name: Comparing Loot Boxes and Collectible Card Games Using Magic Arena Journal Article

In: Proceedings of the ACM on Human-Computer Interaction, vol. 7, iss. CHI PLAY, pp. 721-747, 2023.

Abstract | Links | Tags: Applied computing, Booster Packs, Collectible Card Games, Computer games, Computers in other domains, Convergence, Gamblification, Gaming and Gambling, Interactive games, Loot boxes, Sovware and its engineering, Virtual worlds sovware

2022

Macey, Joseph; Hamari, Juho

Gamblification: A Definition Journal Article

In: New Media & Society, vol. Pre-print, 2022, ISSN: 1461-4448.

Abstract | Links | Tags: Consumption, Convergence, Decision-making, Digital games, Digital media, Gamblification, Gambling, Gamification, Loot boxes, Video games

Macey, Joseph; Bujić, Mila

The Talk of the Town: Community Perspectives on Loot Boxes Book Section

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 199-223, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Abstract | Links | Tags: Content analysis, Convergence, Gambling, Legal, Loot boxes, Overwatch

2021

Macey, Joseph

A Whole New Ball Game: The Growing Prevalence of Video Game-Related Gambling PhD Thesis

2021, ISBN: 978-952-03-2190-1.

Abstract | Links | Tags: Addiction, Betting, Cognitive bias, Consumption, Convergence, Digital media, Electronic sports, Free-to-play, Gamblification, Gambling, Gamification, Gaming, Loot boxes, MSSC, Problem gambling, Skins gambling, Video games, Virtual goods

2020

Macey, Joseph; Kinnunen, Jani

The Convergence of Play: Interrelations of Social Casino Gaming, Gambling, and Digital Gaming in Finland Journal Article

In: International Gambling Studies, vol. 20, iss. 3, pp. 414-435, 2020, ISSN: 1445-9795.

Abstract | Links | Tags: Convergence, Digital games, Gambling, Online environments, Social casino games