CoE GameCult publications

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2024

Macey, Joseph; Adam, Martin; Hamari, Juho; Benlian, Alexander

Examining the Commonalities and Differences Between Gamblification and Gamification: A Theoretical Perspective Journal Article

In: International Journal of Human–Computer Interaction, pp. 1–14, 2024.

Abstract | Links | Tags: Behavioral change, Extrinsic motivation, Gamblification, Gamblified systems, Gamification, Intrinsic motivation, Reward uncertainty

Macey, Joseph; Hamari, Juho; Adam, Martin

A Conceptual Framework for Understanding and Identifying Gamblified Experiences Journal Article

In: Computer in Human Behavior, vol. 152, 2024, ISSN: 0747-5632.

Abstract | Links | Tags: Convergence, Digital media, Gamblification, Gambling, Monetisation, Video games

2023

Mattinen, Topias; Macey, Joseph; Hamari, Juho

A Ruse by Any Other Name: Comparing Loot Boxes and Collectible Card Games Using Magic Arena Journal Article

In: Proceedings of the ACM on Human-Computer Interaction, vol. 7, iss. CHI PLAY, pp. 721-747, 2023.

Abstract | Links | Tags: Applied computing, Booster Packs, Collectible Card Games, Computer games, Computers in other domains, Convergence, Gamblification, Gaming and Gambling, Interactive games, Loot boxes, Sovware and its engineering, Virtual worlds sovware

2022

Macey, Joseph; Hamari, Juho

Gamblification: A Definition Journal Article

In: New Media & Society, vol. Pre-print, 2022, ISSN: 1461-4448.

Abstract | Links | Tags: Consumption, Convergence, Decision-making, Digital games, Digital media, Gamblification, Gambling, Gamification, Loot boxes, Video games

2021

Macey, Joseph

A Whole New Ball Game: The Growing Prevalence of Video Game-Related Gambling PhD Thesis

2021, ISBN: 978-952-03-2190-1.

Abstract | Links | Tags: Addiction, Betting, Cognitive bias, Consumption, Convergence, Digital media, Electronic sports, Free-to-play, Gamblification, Gambling, Gamification, Gaming, Loot boxes, MSSC, Problem gambling, Skins gambling, Video games, Virtual goods

Macey, Joseph; Hamari, Juho; Sjöblom, Max; Törhönen, Maria

Relationships Between the Consumption of Gamblified Media and Associated Gambling Activities in a Sample of Esports Fans Proceedings Article

In: Bujić, Mila; Koivisto, Jonna; Hamari, Juho (Ed.): Proceedings of the 5th International GamiFIN Conference Levi, Finland, April 7-9, 2021, pp. 120-129, CEUR-WS, 2021, ISSN: 1613-0073.

Abstract | Links | Tags: Betting, Electronic sports, Gamblification, Gambling, Loot boxes, Skins, Video games