CoE GameCult publications

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2024

Reunanen, Markku; Joelsson, Tapani; Saarikoski, Petri

Commodoren varjossa. 1980-luvun tietokonepelaamista marginaalikoneilla Journal Article

In: Pelitutkimuksen vuosikirja, pp. 2-25, 2024, ISSN: 1798-355X.

Abstract | Links | Tags: Computer games, Digitaalinen kulttuuri, Digital culture, Home computers, Kotitietokoneet, Marginaalisuus, Marginality, Tietokonepelit

2023

Mattinen, Topias; Macey, Joseph; Hamari, Juho

A Ruse by Any Other Name: Comparing Loot Boxes and Collectible Card Games Using Magic Arena Journal Article

In: Proceedings of the ACM on Human-Computer Interaction, vol. 7, iss. CHI PLAY, pp. 721-747, 2023.

Abstract | Links | Tags: Applied computing, Booster Packs, Collectible Card Games, Computer games, Computers in other domains, Convergence, Gamblification, Gaming and Gambling, Interactive games, Loot boxes, Sovware and its engineering, Virtual worlds sovware

Garda, Maria B.; Nylund, Niklas; Suominen, Jaakko

Unexpected Monument: Media Attention and Maintenance Work behind the Restoration of the Finnish Educational Game Promille (1990) Journal Article

In: ROMchip: a journal of game histories, vol. 5, iss. 1, 2023, ISSN: 2573-9794.

Abstract | Links | Tags: Alois Riegl, Computer games, Finland, Finnish video games, Heritage, Maintenance, Promille, Repair, Unintentional monument

Karhulahti, Veli-Matti; Adamkovič, Matúš; Vahlo, Jukka; Martončik, Marcel; Munukka, Matti; Koskimaa, Raine; von Bonsdorff, Mikaela

Reply to Billieux and Fournier (2022): Collaborative Shortcut to Ontological Diversity COMMENT other

2023.

Links | Tags: Computer games, Game research, Gaming, Problematic gaming, Video games

2022

Karhulahti, Veli-Matti

Digital Games other

2022.

Abstract | Links | Tags: Computer games, Concepts, Definitions, Digital games, Games, Video games

2021

Tuominen, Juho; Sotamaa, Olli

“Outlaws to the End” – A Study of the Social and Political Reality of Rockstar Games’ West Journal Article

In: WiderScreen, vol. 24, 2021, ISSN: 1795-6161.

Abstract | Links | Tags: Computer games, Game industry, Ideology critique, Rockstar Games, Video games