CoE GameCult publications

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2021

Macey, Joseph

A Whole New Ball Game: The Growing Prevalence of Video Game-Related Gambling

2021, ISBN: 978-952-03-2190-1.

Doctoral thesis Open access

Abstract | Links | Tags: Addiction, Betting, Cognitive bias, Consumption, Convergence, Digital media, Electronic sports, Free-to-play, Gamblification, Gambling, Gamification, Gaming, Loot boxes, MSSC, Problem gambling, Skins gambling, Video games, Virtual goods

Karhulahti, Veli-Matti; Martončik, Marcel; Adamkovič, Matúš

Measuring Internet Gaming Disorder and Gaming Disorder: A Qualitative Content Validity Analysis of Validated Scales

In: Assessment, vol. Pre-print, 2021, ISSN: 1073-1911.

Journal article Open access

Abstract | Links | Tags: Addiction, Content validity, Gaming disorder, Kriteerit, Mielenterveys, Mielenterveysongelmat, Mittausmenetelmät, Pelaaminen, Pelihaitat, Pelihimo, Pelit, Qualitative assessment, Riippuvuus, Semantic analysis, Technology use, Teknologia, Terveyshaitat

2020

Karhulahti, Veli-Matti

Esport Play: Anticipation, Attachment, and Addiction in Psycholudic Development

Bloomsbury Publishing, 2020, ISBN: 9781501359330.

Book

Abstract | Tags: Addiction, Electronic sports, League of Legends, Player-play relationships, Psycholudic development, Toxicity