2021
Arjoranta, Jonne; Friman, Usva; Koskimaa, Raine; Mäyrä, Frans; Sotamaa, Olli; Suominen, Jaakko; Välisalo, Tanja (Ed.)
Pelitutkimuksen vuosikirja 2021 Book
Pelitutkimuksen seura ry, 2021, ISSN: 1798-355X.
Abstract | Links | Tags: Arvio, Babka, Business knowledge, Finnish game industry, Game journalism, Gaming piece, Learning, Lectio, Lektio, Liiketoimintaosaaminen, Oppiminen, Pöytäroolipelit, Pelijournalismi, Pelinappula, Reviews, Simulaatio, Simulation, Skittles, Sports game, Streaming, Striimaus, Suomalainen peliteollisuus, Tabletop RPGs, Urheilupeli
@book{Arjoranta2021b,
title = {Pelitutkimuksen vuosikirja 2021},
editor = {Jonne Arjoranta and Usva Friman and Raine Koskimaa and Frans Mäyrä and Olli Sotamaa and Jaakko Suominen and Tanja Välisalo},
url = {https://pelitutkimus.journal.fi/issue/view/7755},
issn = {1798-355X},
year = {2021},
date = {2021-12-15},
urldate = {2021-12-15},
publisher = {Pelitutkimuksen seura ry},
abstract = {Vuoden 2021 vuosikirja koostuu kolmesta tutkimusartikkelista, kahdesta katsausartikkelista, yhdestä esseestä, kahdesta arviosta sekä neljästä lektiosta.},
keywords = {Arvio, Babka, Business knowledge, Finnish game industry, Game journalism, Gaming piece, Learning, Lectio, Lektio, Liiketoimintaosaaminen, Oppiminen, Pöytäroolipelit, Pelijournalismi, Pelinappula, Reviews, Simulaatio, Simulation, Skittles, Sports game, Streaming, Striimaus, Suomalainen peliteollisuus, Tabletop RPGs, Urheilupeli},
pubstate = {published},
tppubtype = {book}
}
2018
White, William J.; Arjoranta, Jonne; Hitchens, Michael; Peterson, Jon; Torner, Evan; Walton, Jonathan
Tabletop Role-Playing Games Book Section
In: Zagal, José P.; Deterding, Sebastian (Ed.): Role-Playing Game Studies: Transmedia Foundations, pp. 63-86, Routledge, 2018, ISBN: 9781315637532.
Abstract | Tags: Role-playing games, Tabletop RPGs
@incollection{White2018,
title = {Tabletop Role-Playing Games},
author = {William J. White and Jonne Arjoranta and Michael Hitchens and Jon Peterson and Evan Torner and Jonathan Walton},
editor = {José P. Zagal and Sebastian Deterding},
isbn = {9781315637532},
year = {2018},
date = {2018-04-24},
booktitle = {Role-Playing Game Studies: Transmedia Foundations},
pages = {63-86},
publisher = {Routledge},
abstract = {This chapter discusses tabletop role-playing games (TRPGs), sometimes also called “pen-andpaper” role-playing games (RPGs) to distinguish them from their compatriot media, primarily the computer RPG (CRPG) and the live action RPG (larp). Once some preliminary matters of definition and description are taken care of, the discussion in this chapter proceeds largely along historical lines, presenting TRPGs as (1) originating in the early 1970s with the publication of Dungeons & Dragons (D&D) and its early offshoots, imitators, and derivations and (2) developing in variety through the 1980s and 1990s as designers sought to emulate different fictional settings and genres and explore various game-mechanical approaches before (3) experiencing a period of “mainstream” consolidation and countervailing “indie” experimentation in the first years of the 21st century. It concludes with an attempt to discern the direction of future developments as the arrival of crowdfunding, print-on-demand (POD), and other Internet-enabled publishing tools change the face of the industry.},
keywords = {Role-playing games, Tabletop RPGs},
pubstate = {published},
tppubtype = {incollection}
}
Sihvonen, Tanja; Stenros, Jaakko
Cues for Queer Play: Carving a Possibility Space for LGBTQ Role-Play Book Section
In: Harper, Todd; Adams, Meghan Blythe; Taylor, Nicholas (Ed.): Queerness in Play, pp. 167–184, 2018, ISBN: 9783319905419.
Abstract | Links | Tags: Larpent, Queer existence, Queer play, Role-playing games, Tabletop RPGs
@incollection{Sihvonen2018,
title = {Cues for Queer Play: Carving a Possibility Space for LGBTQ Role-Play},
author = {Tanja Sihvonen and Jaakko Stenros},
editor = {Todd Harper and Meghan Blythe Adams and Nicholas Taylor},
doi = {10.1007/978-3-319-90542-6_10},
isbn = {9783319905419},
year = {2018},
date = {2018-01-01},
urldate = {2018-01-01},
booktitle = {Queerness in Play},
pages = {167–184},
abstract = {Representations of LGBTQ (or queer) themes and characters have been scarce throughout the history of role-playing games. However, there is a gap between source material of a game and the actual play of it. Our chapter explores this gap with two objectives: first, the authors review what kind of queer existence is possible in tabletop, online multiplayer, and live-action role-playing. Second, this chapter addresses how players negotiate with these “urtexts” in carving out queer potentials. Drawing from numerous examples, the authors conclude that the emergence of queer play necessitates the affordances of the urtext of the game, each player’s unique approach to play, and the core player group or online community in which the play is situated.},
keywords = {Larpent, Queer existence, Queer play, Role-playing games, Tabletop RPGs},
pubstate = {published},
tppubtype = {incollection}
}
