CoE GameCult publications

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2024

Mayer, Aska; Thiel-Woznica, Marcel

Dance and Mind Control in The Lands Between. Video-based Study-in-progress of Alternative Game Interfaces in Elden Ring Livestreaming Proceedings Article

In: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, pp. 188-193, 2024, ISBN: 979-8-4007-0692-9.

Abstract | Links | Tags: Game controllers, Streaming

2022

Ruotsalainen, Maria

“Cute Goddess is Actually an Aunty”: The Evasive Middle-Aged Woman Streamer and Normative Performances of Femininity in Video Game Streaming Journal Article

In: Television & New Media, vol. Pre-print, 2022, ISSN: 1527-4764.

Abstract | Links | Tags: Age, Critical discourse analysis, Gender, Streaming, Twitch, Video games

2021

Arjoranta, Jonne; Friman, Usva; Koskimaa, Raine; Mäyrä, Frans; Sotamaa, Olli; Suominen, Jaakko; Välisalo, Tanja (Ed.)

Pelitutkimuksen vuosikirja 2021 Book

Pelitutkimuksen seura ry, 2021, ISSN: 1798-355X.

Abstract | Links | Tags: Arvio, Babka, Business knowledge, Finnish game industry, Game journalism, Gaming piece, Learning, Lectio, Lektio, Liiketoimintaosaaminen, Oppiminen, Pöytäroolipelit, Pelijournalismi, Pelinappula, Reviews, Simulaatio, Simulation, Skittles, Sports game, Streaming, Striimaus, Suomalainen peliteollisuus, Tabletop RPGs, Urheilupeli

Fordyce, Robbie; Apperley, Thomas H.

Exhausting Choices: Bandersnatch and the Future of Our Entertainment Platforms Book Section

In: Duarte, German A.; Battin, Justin Michael (Ed.): Reading "Black Mirror": Insights into Technology and the Post-Media Condition, pp. 87-102, Transcript Verlag, 2021, ISBN: 978-3-8376-5232-1.

Abstract | Links | Tags: Black Mirror, Hypertext games, Streaming, Video games

2020

Švelch, Jan

Mediatization of a Card Game: Magic: The Gathering, Esports, and Streaming Journal Article

In: Media, Culture & Society, vol. 42, iss. 6, pp. 838-856, 2020, ISSN: 0163-4437.

Abstract | Links | Tags: Card game, Electronic sports, Mediatization, Monetization, Professional player, Sportification, Streaming, Video games