CoE GameCult publications

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2022

Ruotsalainen, Maria

“Cute Goddess is Actually an Aunty”: The Evasive Middle-Aged Woman Streamer and Normative Performances of Femininity in Video Game Streaming

In: Television & New Media, vol. Pre-print, 2022, ISSN: 1527-4764.

Journal article Open access

Abstract | Links | Tags: Age, Critical discourse analysis, Gender, Streaming, Twitch, Video games

2021

Arjoranta, Jonne; Friman, Usva; Koskimaa, Raine; Mäyrä, Frans; Sotamaa, Olli; Suominen, Jaakko; Välisalo, Tanja (Ed.)

Pelitutkimuksen vuosikirja 2021

Pelitutkimuksen seura ry, 2021, ISSN: 1798-355X.

Book Open access

Abstract | Links | Tags: Arvio, Babka, Business knowledge, Finnish game industry, Game journalism, Gaming piece, Learning, Lectio, Lektio, Liiketoimintaosaaminen, Oppiminen, Pöytäroolipelit, Pelijournalismi, Pelinappula, Reviews, Simulaatio, Simulation, Skittles, Sports game, Streaming, Striimaus, Suomalainen peliteollisuus, Tabletop RPGs, Urheilupeli

Fordyce, Robbie; Apperley, Thomas H.

Exhausting Choices: Bandersnatch and the Future of Our Entertainment Platforms

In: Duarte, German A.; Battin, Justin Michael (Ed.): Reading "Black Mirror": Insights into Technology and the Post-Media Condition, pp. 87-102, Transcript Verlag, 2021, ISBN: 978-3-8376-5232-1.

Book chapter Open access

Abstract | Links | Tags: Black Mirror, Hypertext games, Streaming, Video games

2020

Švelch, Jan

Mediatization of a Card Game: Magic: The Gathering, Esports, and Streaming

In: Media, Culture & Society, vol. 42, iss. 6, pp. 838-856, 2020, ISSN: 0163-4437.

Journal article Open access

Abstract | Links | Tags: Card game, Electronic sports, Mediatization, Monetization, Professional player, Sportification, Streaming, Video games