CoE GameCult publications

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2021

Meriläinen, Mikko

Crooked Views and Relaxed Rules: How Teenage Boys Experience Parents' Handling of Digital Gaming

In: Media and Communication, vol. 9, iss. 1, pp. 62-72, 2021, ISSN: 2183-2439.

Journal article Open access

Abstract | Links | Tags: Digital gaming, Game literacy, Gaming literacy, Media education, Parental mediation, Parenting

2020

Meriläinen, Mikko

Kohti pelisivistystä: Nuorten digitaalinen pelaaminen ja pelihaitat kotien kasvatuskysymyksenä

2020, ISSN: 2489–2297.

Doctoral thesis Open access

Abstract | Links | Tags: Adverse gaming consequences, Bildung, Digitaalinen pelaaminen, Digital gaming, Game education, Game literacy, Media education, Mediakasvatus, Nuoret, Pelihaitat, Pelikasvatus, Pelisivistys, Youth

2019

Mertala, Pekka; Meriläinen, Mikko

The Best Game in the World: Exploring Young Children's Digital Game-Related Meaning-Making via Design Activity

In: Global Studies of Childhood, vol. 9, iss. 4, pp. 275-289, 2019, ISBN: 2043-6106.

Journal article

Abstract | Links | Tags: Children, Digital games, Early childhood, Media education

2018

Ihamäki, Pirita; Heljakka, Katriina

Smart, Skilled and Connected in the 21st Century: Educational Promises of the Internet of Toys (IoToys)

In: Proceedings of the Hawaii International Conference on Arts & Humanities 2018, 2018.

In proceedings Open access

Abstract | Links | Tags: Internet of toys, Media education, Toy-based learning, Toyification, Toyification of education