CoE GameCult publications

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2025

Kankainen, Ville

Hybrid Play Experience and Design in Tabletop Gaming PhD Thesis

2025.

Abstract | Links | Tags: Experience, Game design, Hybridity, Tabletop game

2020

Mäyrä, Frans

The Hybrid Agency of Hybrid Play Book Section

In: de Souza e Silva, Adriana; Glover-Rijkse, Ragan (Ed.): Hybrid Play: Crossing Boundaries in Game Design, Player Identities and Play Spaces, pp. 81-97, Routledge, 2020, ISBN: 978-0-367-42778-8.

Links | Tags: Agency, Game culture, Game studies, Hybridisyys, Hybridity, Pelikulttuuri, Pelitutkimus, Toimijuus

2019

Heljakka, Katriina; Ihamäki, Pirita

Persuasive Toy Friends and Preschoolers: Playtesting IoToys Book Section

In: Mascheroni, Giovanna; Holloway, Donell (Ed.): The Internet of Toys: Practices, Affordances and the Political Economy of Children’s Smart Play, pp. 159-178, Palgrave Macmillan, 2019, ISBN: 978-3030108977.

Abstract | Links | Tags: Character toys, Hybridity, IoToys, Play patterns, Preschool-children

Kankainen, Ville; Arjoranta, Jonne; Nummenmaa, Timo

Games as Blends: Understanding Hybrid Games Journal Article

In: Journal of Virtual Reality and Broadcasting, vol. 14, iss. 4, 2019, ISSN: 1860-2037.

Abstract | Links | Tags: Augmented reality games, Conceptual blending, Conceptual metaphor, Hybridity, Mixed reality, Pervasive games