CoE GameCult publications

Show all

2021

Mäyrä, Frans

“Finland”, “casual games”, “Digital Games Research Association (DiGRA)”, “immersion”, “mobile games”, “role-playing games (RPGs)”

In: Wolf, Mark J. P. (Ed.): Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming, Greenwood, 2021, ISBN: 978-1-4408-7020-0.

Publication for professional or general audience

Abstract | Tags: Casual games, DiGRA, Finland, Immersion, Mobile games, Role-playing games

Arjoranta, Jonne; Koskimaa, Raine; Siitonen, Marko

Immersive Gaming as Journalism

In: Uskali, Turo; Gynnhild, Astrid; Jones, Sarah; Sirkkunen, Esa (Ed.): Immersive Journalism as Storytelling: Ethics, Production, and Design, pp. 136-147, Routledge, 2021, ISBN: 978-1-138-33764-0.

Book chapter Open access

Abstract | Links | Tags: Augmented reality, Digital games, Digital technology, Gamification, Immersiivinen journalismi, Immersion, Immersive gaming, Immersive technology, Journalism, Osallistaminen, Virtual reality

2019

Torner, Evan

Planescape: Torment: Immersion

In: Payne, Matthew Thomas; Huntemann, Nina B. (Ed.): How to Play Video Games, pp. 52-58, New York University Press, 2019, ISBN: 9781479830404.

Book chapter

Abstract | Links | Tags: Affect, Immersion, Literary studies, Planescape: Torment, Role-playing games

2018

Stenros, Jaakko; Särkijärvi, Jukka (Ed.)

Seikkailuja ja sankareita: Katsauksia suomalaisen roolipelaamisen historiaan ja nykyhetkeen

Suomen pelimuseo, 2018, ISBN: 9789516099319.

Book Open access

Abstract | Links | Tags: Eläytyminen, Immersion, Pöytäroolipelit, Pelaaminen Suomessa, Roolipelit, Roolipelitutkimus, Tietokone- ja pelilehdet

Koskela, Oskari; Tuuri, Kai

Investigating Metaphors of Musical Involvement: Immersion, Flow, Interaction and Incorporation

In: AM'18: Proceedings of the Audio Mostly 2018 on Sound in Immersion and Emotion, pp. 1–8, 2018, ISBN: 9781450366090.

In proceedings

Abstract | Links | Tags: Conceptual metaphor, Enactive perception, Experience, Image schema, Immersion, Music