CoE GameCult publications

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2023

Välisalo, Tanja

Who is Your Favourite Character?: Audience Engagement with Fictional Characters PhD Thesis

2023, ISBN: 978-951-39-9275-0.

Abstract | Links | Tags: Audience, Audience studies, Character engagement, Elokuvahahmot, Fanit, Fans, Fictional characters, Fiktiiviset hahmot, Film characters, Game characters, Hahmosuhde, Pelaajat, Pelihahmot, Players (non-music), Transmedia, Yleisö, Yleisötutkimus

2022

Blom, Joleen

Game Character other

2022.

Abstract | Links | Tags: Actor, Agent, Avatar, Character, Companion, Emotional attachment, Narrative, Player-character, Transmedia

Välisalo, Tanja; Koskimaa, Raine

Pelit ja transmediaalisuus Book Section

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Links | Tags: Games, Transmedia

Blom, Joleen

The Player’s Interpretative Agency and the Developer’s Disruptive Powers: How Blizzard Enforces Authorial Intention in Overwatch Book Section

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 49-66, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Abstract | Links | Tags: Author, Game characters, Implied player, Overwatch, Participatory culture, Reader-response criticism, Transmedia

Välisalo, Tanja; Ruotsalainen, Maria

Player Reception of Change and Stability in Character Mechanics Book Section

In: Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.): Modes of Esports Engagement in Overwatch, pp. 67-86, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Abstract | Links | Tags: Close reading, Game characters, Overwatch, Transmedia

2021

Koskimaa, Raine; Kerttula, Tero

Transmedia Literacy and Informal Learning Strategies among Finnish Teens Book Section

In: Ruokamo, Heli; Kangas, Marjaana (Ed.): Media Education at the Top, pp. 41-58, Cambridge Scholars Publishing, 2021, ISBN: 978-1-5275-6476-3.

Links | Tags: Learning strategies, Teens, Transmedia, Transmedia literacy

Välisalo, Tanja; Ruotsalainen, Maria

Esports Fandom in the Age of Transmedia: The Reception of the Overwatch League Journal Article

In: Eracle: Journal of Sport and Social Sciences, vol. 4, iss. 1, no. 11-35, 2021, ISSN: 2611-6693.

Abstract | Links | Tags: Esports audiences, Fan studies, Overwatch, Thematic analysis, Transmedia

Koistinen, Aino-Kaisa; Koskimaa, Raine; Välisalo, Tanja

Constructing a Transmedia Universe: The Case of Battlestar Galactica Journal Article

In: WiderScreen, 2021, ISSN: 1795-6161.

Abstract | Links | Tags: Battlestar Galactica, Transmedia, Transmedia storytelling, Transmedia universe, Transmedial world, User-generated content

Koistinen, Aino-Kaisa; Välisalo, Tanja

Fantasia ja transmedia Book Section

In: Korpua, Jyrki; Hirsjärvi, Irma; Kovala, Urpo; Välisalo, Tanja (Ed.): Fantasia: Lajit, ilmiö ja yhteiskunta, pp. 271-288, Jyväskylän yliopiston Nykykulttuurin tutkimuskeskus, 2021, ISBN: 978-951-39-8698-8.

Tags: Fantasia, Transmedia

Mochocki, Michał; Koskimaa, Raine

Story Beats in Videogames as Value-Driven Choice-Based Unit Operations Journal Article

In: Images: The International Journal of European Film, Performing Arts and Audiovisual Communication, vol. 29, no. 38, pp. 5-31, 2021, ISSN: 1731-450X.

Abstract | Links | Tags: Beat, Character, Game studies, Narrative, Narratology, Transmedia, Video games

Koskimaa, Raine; Välisalo, Tanja; Ruotsalainen, Maria; Karhulahti, Veli-Matti

Esports Transmedia Universes: The Case of Overwatch Book Section

In: Jin, Dal Yong (Ed.): Global Esports: Transformation of Cultural Perceptions of Competitive Gaming, pp. 149–165, Bloomsbury Academic, 2021, ISBN: 978-1-5013-6877-6.

Abstract | Links | Tags: Electronic sports, Elektroninen urheilu, Monimediaisuus, Transmedia

2020

Välisalo, Tanja; Piipponen, Maarit; Mäntymäki, Helen; Koistinen, Aino-Kaisa

Crime Fiction and Digital Media Book Section

In: Allan, Janice; Gulddal, Jesper; King, Stewart; Pepper, Andrew (Ed.): The Routledge Companion to Crime Fiction, pp. 397-405, Routledge, 2020, ISBN: 9781138320352.

Links | Tags: Crime fiction, Digital media, Storyworlds, Transmedia

2019

Wiik, Elisa

“More Interaction, More Story, More Lore”: Motivations Related to Game-centric Transmedia Proceedings Article

In: DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, DiGRA, 2019, ISSN: 2342-9666.

Abstract | Links | Tags: Defiance, Digital games, Game-centric transmedia, Motivations, Quantum Break, Transmedia

Mäyrä, Frans; Tyni, Heikki

Transmedial Playthings: Games, Toys and Playful Engagement in Storyworlds Book Section

In: Coelsch-Foisner, Sabine; Herzog, Christopher (Ed.): Transmedialisierung, pp. 413-430, Universitätsverlag Winter, 2019.

Links | Tags: Playfulness, Toys, Transmedia

2018

Koskimaa, Raine; Maj, Krzysztof; Olkusz, Ksenia

Introduction to Expanding Universes: Exploring Games and Transmedial Ways of World-building Journal Article

In: International Journal of Transmedia Literacy, vol. 4, pp. 7-17, 2018, ISSN: 2465-227X.

Abstract | Links | Tags: Games, Transmedia

Scolari, Carlos A.; Buckingham, David; Pereira, S.; Moura, Pedro; Koskimaa, Raine; Pérez, Ó.; Contreras, R.; Gaspard, I.; Horst, H.; Guerrero-Pico, M.; Lugo, N.; Masanet, M. J.; Establés, M. J.; Gutiérrez, E.; Rey, E.; Melo, L.; Tirocchi, S.; Márquez, I.; Lanzeni, D.; Winocur, R.; Morales, S.; Pink, S.; Ardévol, E.; Amici, S.; Taddeo, G.

Teens, Media and Collaborative Cultures: Exploiting Teens' Transmedia Skills in the Classroom other

2018.

Links | Tags: Adolescents, Classroom, Culture, Teens, Transmedia, Transmedia skills