CoE GameCult publications

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2021

Koskinen, Elina; Meriläinen, Mikko

Social Playfulness—Memorable Family Co-play Experiences with Pokémon GO

In: Spanellis, Agnessa; Harviainen, J. Tuomas (Ed.): Transforming Society and Organizations through Gamification, pp. 247-270, Springer International, 2021, ISBN: 9783030682064.

Book chapter

Abstract | Links | Tags: Family, Location-based game, Player experience, Playfulness, Pokémon Go

2020

Lu, Chien; Koskinen, Elina; Leorke, Dale; Nummenmaa, Timo; Peltonen, Jaakko

The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research

In: Brooks, Anthony; Brooks, Eva Irene; Jonathan, Duckworth (Ed.): Interactivity and Game Creation: 9th EAI International Conference, ArtsIT 2020, Aalborg, Denmark, December 10–11, 2020, Proceedings, pp. 160-179, Springer, 2020, ISBN: 9783030734251.

In proceedings Open access

Links | Tags: Bibliometric analysis, Location-based game, Text mining, Topic modeling

Arjoranta, Jonne; Kari, Tuomas; Salo, Markus

Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study

In: JMIR Serious Games, vol. 8, iss. 2, pp. e15967, 2020, ISSN: 2291-9279.

Journal article Open access

Abstract | Links | Tags: Augmented reality games, Behaviour change, Behaviour change support system, Digital games, Exergames, Location-based game, Pervasive games, Pokémon Go

Innocent, Troy; Leorke, Dale

(De)coding the City: Analyzing Urban Play through Wayfinder Live

In: American Journal of Play, vol. 12, iss. 3, pp. 270-304, 2020, ISSN: 1938-0399.

Journal article Open access

Abstract | Links | Tags: Affect, Assemblage, Coding, Decoding, Encoding, Interface, Location-based game, Urban play, Wayfinder Live

Lammes, Sybille; Leorke, Dale (Ed.)

Games, Play and Urban Environments

American Journal of Play, vol. 12, 2020, ISSN: 1938-0399.

Special issue Open access

Abstract | Links | Tags: Location-based game, Minecraft, Pervasive games, Pokémon Go, Reviews, Urban play, Urban studies, Video games, Wayfinder Live

2019

Arjoranta, Jonne; Friman, Usva; Koskimaa, Raine; Mäyrä, Frans; Sotamaa, Olli; Suominen, Jaakko

Pelitutkimuksen vuosikirja 2019

Pelitutkimuksen seura ry, 2019, ISSN: 1798-355X.

Book Open access

Abstract | Links | Tags: Death, Gamification, Geocaching, Geokätköily, Kuolema, Larp, Live-action role playing, Location-based game, Mourning, Muistelutyö, Paikkasidonnainen pelaaminen, Pelillistyminen, Reminiscence work, Suru, Video games, Videopelit

Koskinen, Elina; Alha, Kati; Leorke, Dale; Paavilainen, Janne

Middle-aged Players’ Memorable Experiences with Pokémon GO

In: DiGRA '19 - Proceedings of the 2019 DiGRA International Conference: Game, Play and the Emerging Ludo-Mix, DiGRA, 2019, ISSN: 2342-9666.

In proceedings Open access

Abstract | Links | Tags: Augmented reality, Location-based game, Middle-aged players, Older gamers, Player experience, Pokémon Go

Koskinen, Elina; Leorke, Dale; Alha, Kati; Paavilainen, Janne

Player Experiences in Location-based Games: Memorable Moments with Pokemon GO

In: Geroimenko, Vladimir (Ed.): Augmented Reality Games I: Understanding the Pokémon GO Phenomenon, pp. 95-116, Springer Nature, 2019, ISBN: 978-3-030-15615-2.

Book chapter Open access

Abstract | Links | Tags: Location-based game, Player experience, Pokémon Go

Alha, Kati; Koskinen, Elina; Paavilainen, Janne; Hamari, Juho

Why Do People Play Location-Based Augmented Reality Games: A Study on Pokémon GO

In: Computers in Human Behavior, vol. 93, pp. 114-122, 2019, ISBN: 0747-5632.

Journal article Open access

Abstract | Links | Tags: Augmented reality games, Free-to-play, Location-based game, Mobile gaming, Pokémon Go

Apperley, Thomas H.; Moore, Kyle

Haptic Ambience: Ambient Play, the Haptic Effect and Co-Presence in Pokémon GO

In: Convergence: The International Journal of Research into New Media Technologies, vol. 25, iss. 1, pp. 6-17, 2019, ISSN: 1354-8565.

Journal article Open access

Abstract | Links | Tags: Affective resonance, Ambient play, Digital photography, Gesture, Haptic interface, Ingress, Location-based game, Mobile gaming, Pokémon, Pokémon Go

Innocent, Troy; Leorke, Dale

Heightened Intensity: Reflecting on Player Experiences in Wayfinder Live

In: Convergence: The International Journal of Research into New Media Technologies, vol. 25, iss. 1, pp. 18-39, 2019, ISSN: 1354-8565.

Journal article Open access

Abstract | Links | Tags: Digital games, Game design, Location-based game, Materiality, Mobile media, Play and public space, Playable cities, Psychogeography, Urban codemaking, Urban play

2018

Leorke, Dale

Location-Based Gaming : Play in Public Space

Palgrave Macmillan, 2018, ISBN: 978-981-13-0682-2.

Book

Abstract | Links | Tags: Gaming interaction, Location-based game, Play and public space, Pokémon Go, Urban planning

Heljakka, Katriina; Ihamäki, Pirita

Designing a Pervasive Adventure Gamescape : Avoiding the Pitfalls in Creating Augmented LBGs for Playful Learning

In: Journal of Digital Media and Interaction, vol. 1, no. 2, pp. 75-94, 2018, ISSN: ISSN 2184-3120.

Journal article Open access

Abstract | Links | Tags: Educational game, Geocaching, Location-based game, Pervasive gamescape