CoE GameCult publications

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2023

Sotamaa, Olli; Tyni, Heikki; Myöhänen, Taina

‘Even if the Algorithm is a Terrible Workmate, You Just Need to Learn to Live with It’: Perceptions of Data Analytics Among Game Industry Professionals Journal Article

In: European Journal of Cultural Studies, 2023, ISSN: 1367-5494.

Abstract | Links | Tags: Data analytics, Data work, Data-driven development, Datafication, Game industry, Game production

2022

Sotamaa, Olli

Pelintekemisen kulttuurit Book Section

In: Friman, Usva; Arjoranta, Jonne; Kinnunen, Jani; Heljakka, Katriina; Stenros, Jaakko (Ed.): Pelit kulttuurina, Vastapaino, 2022, ISBN: 978-951-768-965-6.

Links | Tags: Finnish game industry, Game industry, Games

2021

Sotamaa, Olli

Studying Game Development Cultures Journal Article

In: Games and Culture, vol. 16, iss. 7, pp. 835-854, 2021, ISSN: 1555-4120.

Abstract | Links | Tags: Contextual analysis, Game culture, Game development, Game development culture, Game industry

Tuominen, Juho; Sotamaa, Olli

“Outlaws to the End” – A Study of the Social and Political Reality of Rockstar Games’ West Journal Article

In: WiderScreen, vol. 24, 2021, ISSN: 1795-6161.

Abstract | Links | Tags: Computer games, Game industry, Ideology critique, Rockstar Games, Video games

Sotamaa, Olli

Game Developers Playing Games: Instrumental Play, Game Talk, and Preserving the Joy of Play Book Section

In: Sotamaa, Olli; Švelch, Jan (Ed.): Game Production Studies, pp. 103-122, Amsterdam University Press, 2021, ISBN: 978-9463725439.

Abstract | Links | Tags: Creative labour, Game industry, Game talk, Instrumental play, Leisure, Playful office

Sotamaa, Olli; Švelch, Jan

Introduction: Why Game Production Matters? Book Section

In: Sotamaa, Olli; Švelch, Jan (Ed.): Game Production Studies, pp. 7-28, Amsterdam University Press, 2021, ISBN: 978-9463725439.

Abstract | Links | Tags: Game industry, Game production, Game production studies, Indie, Platform studies, Production studies, Sociology of work

2020

Alha, Kati

The Rise of Free-to-Play: How the Revenue Model Changed Games and Playing PhD Thesis

2020, ISBN: 978-952-03-1774-4.

Abstract | Links | Tags: Attitudes, Augmented reality, Ethics, Evaluation, Experience, Facebook, Free-to-play, Freemium, Future, Game industry, Grossing, Heuristics, Literature review, Metascore, Mobile gaming, Paying, Playability, Pokémon Go, Reviews, Sales, Social games, Social networks, Virtual goods

Tyni, Heikki

Games Crowdfunding as a Form of Platformised Cultural Production PhD Thesis

2020, ISBN: 978-952-03-1756-0.

Abstract | Links | Tags: Crowdfunding, Game industry, Game production studies, Platformisation, Production logics

Sotamaa, Olli

Modes of Independence in the Finnish Game Development Scene Book Section

In: Ruffino, Paolo (Ed.): Independent Videogames: Cultures, Networks, Techniques and Politics, pp. 223-237, Routledge, 2020, ISBN: 9780367336202.

Abstract | Links | Tags: Game culture, Game development, Game industry, Independent games

Çatak, Güven; Bostan, Barbaros; Aker, Çakır; Akan, Ecehan; Gemrot, Jakub; Kolek, Lukáš; Barák, Pavel; Jehličková, Lucie; Arjoranta, Jonne; Karhulahti, Matti; Koskimaa, Raine; Lakanen, Antti-Jussi; Varsaluoma, Jukka; Välisalo, Tanja; Mochocki, Michał; Chmielewski, Krzysztof; Schreiber, Paweł

Higher-ed Programmes for Careers in Game Design & Development (2019–2022): GAMEHIGHED Initial Research & Analysis Report Technical Report

2020.

Links | Tags: Digital games, Game design, Game design education, Game industry

Komulainen, Lauri; Sotamaa, Olli

IGDA Finland Hubs and Their Role in Local Game Development Proceedings Article

In: Turunen, Markku (Ed.): AcademicMindtrek '20: Proceedings of the 23rd International Conference on Academic Mindtrek January 2020, pp. 92-99, ACM, 2020, ISBN: 978-1-4503-7774-4.

Abstract | Links | Tags: Community of practice, Finland, Game development, Game industry, IGDA