CoE GameCult publications

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2022

Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.)

Modes of Esports Engagement in Overwatch

Palgrave Macmillan, 2022, ISBN: 978-3030827663.

Book Open access

Abstract | Links | Tags: Digital culture, Digital media, Electronic sports, Game culture, Game development, Game studies, Overwatch

Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti

Introduction

In: Modes of Esports Engagement in Overwatch, pp. 1-7, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Book chapter

Links | Tags: Digital culture, Digital media, Electronic sports, Game culture, Game development, Game studies, Overwatch

2021

Nylund, Niklas; Prax, Patrick; Sotamaa, Olli

Rethinking Game Heritage: Towards Reflexivity in Game Preservation

In: International Journal of Heritage Studies: IJHS, vol. 27, iss. 3, pp. 268-280, 2021, ISSN: 1352-7258.

Journal article Open access

Abstract | Links | Tags: Critical heritage, Game culture, Game preservation, Game studies, Intangible heritage, Participatory heritage

2020

Leorke, Dale

Games, Play and Playfulness in the Creative City: A Brief Overview

In: Leorke, Dale; Owens, Marcus (Ed.): Games and Play in the Creative, Smart and Ecological City, pp. 27-37, Routledge, 2020, ISBN: 978-0-367-44123-4.

Book chapter

Abstract | Links | Tags: Creative cities, Creative industries, Game studies, Urban policy, Urban studies

Leorke, Dale; Owens, Marcus

Introduction: Connecting Games, Play and Urban Discourse

In: Leorke, Dale; Owens, Marcus (Ed.): Games and Play in the Creative, Smart and Ecological City, pp. 1-26, Routledge, 2020, ISBN: 978-0-367-44123-4.

Book chapter

Links | Tags: Creative cities, Game studies, Resilience, Smart city, Sustainability, Urban policy, Urban studies

Ramírez-Moreno, Carlos; Leorke, Dale

Promoting Yokosuka Through Videogame Tourism: The Shenmue Sacred Spot Guide Map

In: Leorke, Dale; Owens, Marcus (Ed.): Games and Play in the Creative, Smart and Ecological City, pp. 38-63, Routledge, 2020, ISBN: 978-0-367-44123-4.

Book chapter Open access

Abstract | Links | Tags: Contents tourism, Game studies, Tourism, Urban studies

Mäyrä, Frans; Alha, Kati

Mobile Gaming

In: Kowert, Rachel; Quandt, Thorsten (Ed.): The Video Game Debate 2: Revisiting the Physical, Social, and Psychological Effects of Video Games, pp. 107-120, Routledge, 2020, ISBN: 978-0-367-36694-0.

Book chapter

Abstract | Links | Tags: Game studies, Gaming, Mobile gaming

Leorke, Dale; Owens, Marcus

Games and Play in the Creative, Smart and Ecological City

Routledge, 2020, ISBN: 978-0-367-44123-4.

Book

Abstract | Tags: Creative cities, Game studies, Play, Smart city, Sustainability, Tourism, Urban policy, Urban studies

Meriläinen, Mikko; Aurava, Riikka; Kultima, Annakaisa; Stenros, Jaakko

Game Jams for Learning and Teaching: A Review

In: International Journal of Game-Based Learning, vol. 10, iss. 2, pp. 54-71, 2020, ISSN: 2155-6849.

Journal article Open access

Abstract | Links | Tags: Co-creation, Collaborative learning, Design research, Game creation, Game development, Game pedagogy, Game studies, Multidisciplinary, STEAM skills

Mäyrä, Frans

The Hybrid Agency of Hybrid Play

In: de Souza e Silva, Adriana; Glover-Rijkse, Ragan (Ed.): Hybrid Play: Crossing Boundaries in Game Design, Player Identities and Play Spaces, pp. 81-97, Routledge, 2020, ISBN: 978-0-367-42778-8.

Book chapter Open access

Links | Tags: Agency, Game culture, Game studies, Hybridisyys, Hybridity, Pelikulttuuri, Pelitutkimus, Toimijuus

2018

Pasanen, Tero

Kohut ja moraalipaniikit pelimedian kulttuurisina siirtymäriitteinä

In: pp. 112-115, 2018.

Journal article Open access

Links | Tags: Digitaalinen media, Digitaaliset pelit, Game studies, Game violence, Gaming controversy, Gaming culture, Julkinen keskustelu, Lectio, Lektio, Mediakulttuuri, Moraali, Moraalinen paniikki, Pelikulttuuri, Pelit, Pelitutkimus, Polemiikki, Populaarikulttuuri, Sosiaalinen asema, Sosiaaliset normit, Uusmedia, Väkivaltaviihde, Yhteiskunnallinen asema

Torner, Evan

Just (the Institution of Computer) Game Studies

In: Analog Game Studies, vol. 5, iss. 1, 2018, ISSN: 2643-7112.

Journal article Open access

Abstract | Links | Tags: Capitalism, Crowdfunding, DiGRA, Game studies, Non-digital, Revenge of the analog, White Death

Harviainen, J. Tuomas; Brown, Ashley M. L.; Suominen, Jaakko

Three Waves of Awkwardness: A Meta-Analysis of Sex in Game Studies

In: Games and Culture, vol. 13, no. 6, pp. 605–623, 2018, ISSN: 15554139.

Journal article

Abstract | Links | Tags: Critical meta-analysis, Game studies, Methodology, Sexuality, Theory

Stenros, Jaakko; Kultima, Annakaisa

On the Expanding Ludosphere

In: Simulation & Gaming, vol. 49, no. 3, pp. 338–355, 2018, ISSN: 1552826X.

Journal article

Abstract | Links | Tags: Design research, Game research, Game science, Game studies, Interdisciplinarity, Ludology, Ludosphere