CoE GameCult publications

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2022

Kankainen, Ville; Käihkö, Ilmari

On Wargames and War: Modelling Carl von Clausewitz’s Theory of War Book Section

In: Sjöblom, Björn; Linderoth, Jonas; Frank, Anders (Ed.): Representing Conflicts in Games: Antagonism, Rivalry, and Competition, Routledge, 2022, ISBN: 9781032278278.

Abstract | Links | Tags: Clausewitz, Game studies, Games, War studies, Wargames

Meriläinen, Mikko; Heljakka, Katriina; Stenros, Jaakko

Lead Fantasies: The Making, Meaning and Materiality of Miniatures Book Section

In: Germaine, Chloe; Wake, Paul (Ed.): Material Game Studies: A Philosophy of Analogue Play, pp. 83-101, Bloomsbury Academic, 2022, ISBN: 9781350202719.

Links | Tags: Game studies, Gaming, Materiality, Miniature figures, Miniaturing

Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti (Ed.)

Modes of Esports Engagement in Overwatch Book

Palgrave Macmillan, 2022, ISBN: 978-3030827663.

Abstract | Links | Tags: Digital culture, Digital media, Electronic sports, Game culture, Game development, Game studies, Overwatch

Ruotsalainen, Maria; Törhönen, Maria; Karhulahti, Veli-Matti

Introduction Book Section

In: Modes of Esports Engagement in Overwatch, pp. 1-7, Palgrave Macmillan, 2022, ISBN: 978-3-030-82766-3.

Links | Tags: Digital culture, Digital media, Electronic sports, Game culture, Game development, Game studies, Overwatch

2021

Koskimaa, Raine

Book Review: How Pac-Man Eats other

2021.

Links | Tags: Book review, Game culture, Game studies, Pac-Man, Video games

Mochocki, Michał; Koskimaa, Raine

Story Beats in Videogames as Value-Driven Choice-Based Unit Operations Journal Article

In: Images: The International Journal of European Film, Performing Arts and Audiovisual Communication, vol. 29, no. 38, pp. 5-31, 2021, ISSN: 1731-450X.

Abstract | Links | Tags: Beat, Character, Game studies, Narrative, Narratology, Transmedia, Video games

Nylund, Niklas; Prax, Patrick; Sotamaa, Olli

Rethinking Game Heritage: Towards Reflexivity in Game Preservation Journal Article

In: International Journal of Heritage Studies: IJHS, vol. 27, iss. 3, pp. 268-280, 2021, ISSN: 1352-7258.

Abstract | Links | Tags: Critical heritage, Game culture, Game preservation, Game studies, Intangible heritage, Participatory heritage

2020

Leorke, Dale

Games, Play and Playfulness in the Creative City: A Brief Overview Book Section

In: Leorke, Dale; Owens, Marcus (Ed.): Games and Play in the Creative, Smart and Ecological City, pp. 27-37, Routledge, 2020, ISBN: 978-0-367-44123-4.

Abstract | Links | Tags: Creative cities, Creative industries, Game studies, Urban policy, Urban studies

Leorke, Dale; Owens, Marcus

Introduction: Connecting Games, Play and Urban Discourse Book Section

In: Leorke, Dale; Owens, Marcus (Ed.): Games and Play in the Creative, Smart and Ecological City, pp. 1-26, Routledge, 2020, ISBN: 978-0-367-44123-4.

Links | Tags: Creative cities, Game studies, Resilience, Smart city, Sustainability, Urban policy, Urban studies

Ramírez-Moreno, Carlos; Leorke, Dale

Promoting Yokosuka Through Videogame Tourism: The Shenmue Sacred Spot Guide Map Book Section

In: Leorke, Dale; Owens, Marcus (Ed.): Games and Play in the Creative, Smart and Ecological City, pp. 38-63, Routledge, 2020, ISBN: 978-0-367-44123-4.

Abstract | Links | Tags: Contents tourism, Game studies, Tourism, Urban studies

Mäyrä, Frans; Alha, Kati

Mobile Gaming Book Section

In: Kowert, Rachel; Quandt, Thorsten (Ed.): The Video Game Debate 2: Revisiting the Physical, Social, and Psychological Effects of Video Games, pp. 107-120, Routledge, 2020, ISBN: 978-0-367-36694-0.

Abstract | Links | Tags: Game studies, Gaming, Mobile gaming

Leorke, Dale; Owens, Marcus

Games and Play in the Creative, Smart and Ecological City Book

Routledge, 2020, ISBN: 978-0-367-44123-4.

Abstract | Tags: Creative cities, Game studies, Play, Smart city, Sustainability, Tourism, Urban policy, Urban studies

Meriläinen, Mikko; Aurava, Riikka; Kultima, Annakaisa; Stenros, Jaakko

Game Jams for Learning and Teaching: A Review Journal Article

In: International Journal of Game-Based Learning, vol. 10, iss. 2, pp. 54-71, 2020, ISSN: 2155-6849.

Abstract | Links | Tags: Co-creation, Collaborative learning, Design research, Game creation, Game development, Game pedagogy, Game studies, Multidisciplinary, STEAM skills

Mäyrä, Frans

The Hybrid Agency of Hybrid Play Book Section

In: de Souza e Silva, Adriana; Glover-Rijkse, Ragan (Ed.): Hybrid Play: Crossing Boundaries in Game Design, Player Identities and Play Spaces, pp. 81-97, Routledge, 2020, ISBN: 978-0-367-42778-8.

Links | Tags: Agency, Game culture, Game studies, Hybridisyys, Hybridity, Pelikulttuuri, Pelitutkimus, Toimijuus

2018

Pasanen, Tero

Kohut ja moraalipaniikit pelimedian kulttuurisina siirtymäriitteinä Journal Article

In: pp. 112-115, 2018.

Links | Tags: Digitaalinen media, Digitaaliset pelit, Game studies, Game violence, Gaming controversy, Gaming culture, Julkinen keskustelu, Lectio, Lektio, Mediakulttuuri, Moraali, Moraalinen paniikki, Pelikulttuuri, Pelit, Pelitutkimus, Polemiikki, Populaarikulttuuri, Sosiaalinen asema, Sosiaaliset normit, Uusmedia, Väkivaltaviihde, Yhteiskunnallinen asema

Torner, Evan

Just (the Institution of Computer) Game Studies Journal Article

In: Analog Game Studies, vol. 5, iss. 1, 2018, ISSN: 2643-7112.

Abstract | Links | Tags: Capitalism, Crowdfunding, DiGRA, Game studies, Non-digital, Revenge of the analog, White Death

Harviainen, J. Tuomas; Brown, Ashley M. L.; Suominen, Jaakko

Three Waves of Awkwardness: A Meta-Analysis of Sex in Game Studies Journal Article

In: Games and Culture, vol. 13, no. 6, pp. 605–623, 2018, ISSN: 15554139.

Abstract | Links | Tags: Critical meta-analysis, Game studies, Methodology, Sexuality, Theory

Stenros, Jaakko; Kultima, Annakaisa

On the Expanding Ludosphere Journal Article

In: Simulation & Gaming, vol. 49, no. 3, pp. 338–355, 2018, ISSN: 1552826X.

Abstract | Links | Tags: Design research, Game research, Game science, Game studies, Interdisciplinarity, Ludology, Ludosphere