CoE GameCult publications

629 entries « 1 of 13 »

2025

Stang, Sarah; Meriläinen, Mikko; Blom, Joleen; Hassan, Lobna

Monstrosity in Games and Play: A Multidisciplinary Examination of the Monstrous in Contemporary Cultures Book

Amsterdam University Press, 2025.

Links | Tags:

Carrera, Julián Gutiérrez

Fictional Videogames as Framing Devices: Suicide Communication in MMOs Journal Article

In: ELUDAMOS, vol. 16, iss. 1, 2025, ISSN: 1866-6124.

Abstract | Links | Tags: Fictional games, Framing devices, MMO, Suicide

Suominen, Jaakko; Garda, Maria; Suominen, Tytti

Muistitieto pelihistorian lähteenä - Esimerkkeinä pelipostmortem-esitykset Journal Article

In: Elore, vol. 32, iss. 1, 2025, ISSN: 1456-3010.

Abstract | Links | Tags: Esittäminen, Kerronta, Muistityö, Pelikulttuuri

Tyni, Heikki; Sotamaa, Olli; Myöhänen, Taina

Emotions in Game Data Work Journal Article

In: Games and Culture, 2025, ISSN: 1555-4120 .

Abstract | Links | Tags: Data, Data-driven development, Emotions, Game industry

Reunanen, Markku; Joelsson, Tapani; Saarikoski, Petri

Viihdettä sivuraiteella – 1980-luvun marginaalikoneet pelikäytössä Journal Article

In: Skrolli, vol. 2, pp. 30-34, 2025, ISSN: 2323-8992.

Abstract | Links | Tags: Digitaalinen kulttuuri, Kotitietokoneet, Videopelit

Reunanen, Markku; Saarikoski, Petri; Joelsson, Tapani

"Kaverien kanssa ruvettiin harrastamaan ATK:ta" - Tietokoneiden tulo 1980-luvun suomalaisiin koteihin Journal Article

In: Kulttuurintutkimus, vol. 42, iss. 1, pp. 19-38, 2025, ISSN: 0781-5751.

Abstract | Links | Tags: 1980s, Domestikaatio, Kotitietokoneet

Siitonen, Marko

Gaming in Intercultural Education : Promises and Risks Book Chapter

In: Portera, Agostino; Trevisan, Michael S.; Milani, Marta (Ed.): Intercultural Education, Curriculum Development, Assessment and Teaching : Global Perspectives, Routledge, 2025, ISBN: 978-1-032-72339-6.

Abstract | Links | Tags: Education, Gaming, Teaching practices

Suominen, Jaakko

Is New Material Always Better? Plastics and Games in Finnish Popular Media in the 1950s and 1960s Proceedings Article

In: Conference Proceedings of Nordic DiGRA 2025 , 2025.

Abstract | Links | Tags: Fad, Game history, Hula hoop, Material culture, Media studies, Plastics, Sustainability

Vahlo, Jukka; Ruotsalainen, Maria; Tuuri, Kai; Koponen, Aki

Outlining the Spectrum of Values of Self-identified Gamers Journal Article

In: Conference Proceedings of DiGRA 2025: Games at the Crossroads , 2025, ISSN: 2342-9666.

Abstract | Links | Tags: Gamer identity, Identity, Personal values, Players

Caetano, Mayara Araujo

‘Virtual Pleasure Made Real’: Domestication of Online Sex Games and Sex Toys Journal Article

In: Convergence: The International Journal of Research into New Media Technologies, vol. 31, iss. 4, 2025, ISSN: 1354-8565 .

Links | Tags: Domestication, Sex in games, Sexual play

Harviainen, J. Tuomas; Masek, Leland; Stenros, Jaakko

The Future’s Language in the Age of Ubiquitous Play Book Chapter

In: Kriz, Willy Christian; Kikkawa, Toshiko; de Wijse-Van Heeswijk, Marieke; Lukosch, Heide (Ed.): Legacy and Future Impact of Gaming Simulation Pioneers : Essays in Memory of Richard de la Barre Duke and Cathy Stein Greenblat, vol. 44, Springer, 2025, ISBN: 978-981-96-4324-0.

Abstract | Links | Tags: Player community, Playful behavior

Macey, Anna-Leena; Macey, Joseph; Järvelä, Simo; Galeote, Daniel Fernandez; Hamari, Juho

Virtual empowerment: manipulating height in virtual reality affects self-related cognitions and personal speech performance evaluation Journal Article

In: Behaviour and information technology , 2025, ISSN: 0144-929X.

Abstract | Links | Tags: Empowerment, Metaverse, Virtual reality

Ruotsalainen, Maria; Meriläinen, Mikko

Meta as a Social Contract in Competitive Play Journal Article

In: ACM Games, vol. 3, iss. 2, 2025, ISSN: 2832-5516.

Abstract | Links | Tags: Agency, Competitive play, Meta, Social

Scully-Blaker, Rainforest; Kalmanlehto, Johan; Korkeila, Henry; Ruotsalainen, Maria

Introduction to the Special Issue on Meta : “About, Within, and Around” the 20th Annual Tampere University Game Research Lab Spring Seminar Journal Article

In: ACM Games: Research and Practice, vol. 3, iss. 2, pp. 1-5, 2025, ISSN: 2832-5516.

Abstract | Links | Tags: Critical meta-analysis, Game culture

Doruk, Balcı; Stenros, Jaakko; Sotamaa, Olli

Game Rules as Player Tools: Introspective Rulebook Method Journal Article

In: ACM Games: Research and Practice , vol. 3, iss. 2, pp. 1 - 14, 2025, ISSN: 2832-5516 .

Abstract | Links | Tags: Methodology, Player agency, Rules

Mayer, Aska; Mäyrä, Frans; Raisamo, Roope

Playing with Augmented Bodies: Dystopian and Protopian Experiences of Human Augmentation in Digital Games Journal Article

In: Convergence: The International Journal of Research into New Media Technologies, 2025, ISSN: 1354-8565.

Abstract | Links | Tags: Augmentation, Digital games

Malinen, Ville

Ayrton Sennan kuolinonnettomuutta käsittelevät pelivideot kulttuurisen muistin muotona ja välineenä Journal Article

In: Lähikuva, vol. 38, iss. 1, pp. 52-73, 2025, ISSN: 2343-399X.

Abstract | Links | Tags: Formula, Muistelutyö, Verkkopelit

Vahlo, Jukka; Tuuri, Kai

Validating Motives of Autonomous Players (MAP) inventory : a bottom-up model of general motivational factors to videogame play Journal Article

In: User Modeling and User-Adapted Interaction, vol. 35, 2025, ISSN: 0924-1868.

Abstract | Links | Tags: Factor analysis, Human-computer interaction, Motivation, Scale validation, Videogames

Blom, Johanna

The Turmoil of Dating Game Characters: False Promises of Agency in Genshin Impact Book Chapter

In: Ciesielska, Dominika; Lamerichs, Nicolle; Zarzycka, Agata (Ed.): Affect in Fandom: Fan Creators and Productivity, 2025, ISBN: 978-90-485-5470-6.

Abstract | Links | Tags: Agency, Dating simulator, Monetization

Stenros, Jaakko

Role-playing Games Book Chapter

In: Elgar Encyclopedia of Queer Studies , pp. 323-325, Edward Elgar, 2025, ISBN: 978-1-80392-209-6.

Links | Tags: Gaming, Role-playing games

Grasmo, Hanne

Neurospicy Larpers: Role-play as a Method for Working with Neurodivergent Youth with Challenging Behavior Regarding Sexuality Journal Article

In: Anatomy of Larp Thoughts: A Breathing Corpus, pp. 429-442, 2025, ISBN: 978-82-692633-2-9.

Links | Tags: Larp, Larp design, Neurodivergent, Role-play, Sexuality

Grasmo, Hanne

Reading Larps: The Larp Experience Through Larp Scripts Journal Article

In: Anatomy of Larp Thoughts: A Breathing Corpus, pp. 389-403, 2025, ISBN: 978-82-692633-2-9.

Links | Tags: Archives, Close reading, Larp

Ståhl, Matilda; Rusk, Fredrik

Hegemoniska Genusstrukturer i Förändring : En Duoetnografi i Multiplayerspelet Fallout 76 Book Chapter

In: Dankertsen, Astri; Tørrisplass, Ann-Torill (Ed.): På Sporet av Kjønn : Debatter og Dialog i en Nordisk Kontekst, pp. 137–153, Universitetsforlaget, 2025, ISBN: 978-82-15-06932-6.

Abstract | Links | Tags: Ethnography, Multiplayer

Ståhl, Matilda; Hansell, Katri; Bäck, Sandra; Wingren, Mattias

Affordances for In-Game Interaction and Language Learning Through Children's Collaborative Play in Minecraft Journal Article

In: International journal of game-based learning, vol. 15, iss. 1, 2025, ISSN: 2155-6857 .

Abstract | Links | Tags: Children's play, Children's play, Game-based learning, Minecraft, Natural language processing

Kankainen, Ville

Hybrid Play Experience and Design in Tabletop Gaming PhD Thesis

2025.

Abstract | Links | Tags: Experience, Game design, Hybridity, Tabletop game

Ruotsalainen, Maria; Meriläinen, Mikko

“I bet she’s ‘not like other girls” : Discursive Construction of the Ideal Gaming Woman on r/GirlGamers Journal Article

In: Media and communication, vol. 13, 2025, ISSN: 2183-2439.

Abstract | Links | Tags: Female gamers, Gender, Hostile behaviour, Online games, Reddit

Koskinen, Elina

Memorable Player Experiences with Pokémon GO PhD Thesis

2025, ISSN: 2489-9860.

Abstract | Links | Tags: Location-based games, Pokémon Go, Sociability

Vahlo, Jukka; Tuuri, Kai

Eight types of video game experience Journal Article

In: Entertainment Computing, vol. 52, 2025, ISSN: 1875-9521.

Abstract | Links | Tags: Game experience types, Game preferences, Latent class analysis, Survey

Tuuri, Kai; Koskela, Oskari; Tissari, Heli; Vahlo, Jukka

Exploring music-based attachment to video games through affect expressions in written memories Journal Article

In: Entertainment Computing, vol. 52, 2025, ISSN: 1875-9521.

Abstract | Links | Tags: Affect expressions, Attachment, Cognitive linguistics, Game music, Memories, Music psychology

Tyni, Heikki; Sotamaa, Olli; Myöhänen, Taina

Understanding Game Data Work Journal Article

In: Big Data and Society, vol. 12, iss. 1, 2025, ISSN: 2053-9517.

Abstract | Links | Tags: Data, Data analytics, Digital gaming, Game industry

Amey, Evgenia; Moore, Garrett “Wereyoi”

Interview with Nicolas Lietzau: Approaches to Storytelling, Worldbuilding and Fantasy Geographies in Enderal Mod and the Twelfth World Novels Journal Article

In: Fafnir, vol. 11, iss. 1-2, pp. 77-86, 2025, ISSN: 2342-2009.

Abstract | Tags: Game development, Interview, Storytelling

Reunanen, Markku; Hoeberechts, Guus; Viljanen, Tytti

Kotitietokoneita kolmessa maassa – Astu sinäkin tulevaisuuteen Journal Article

In: Skrolli, vol. 1, 2025, ISSN: 2323-8992.

Links | Tags: Digitaalinen kulttuuri, Domestikaatio, Kotitietokoneet

Caetano, Mayara Araujo

An Unknown Sex Game: Navigating Challenges in Game Studies Book Chapter

In: Wysocki, Matthew; Shook, Steffi (Ed.): The Bloomsbury Handbook of Sex and Sexuality in Game Studies, Chapter 18, pp. 248-263, Bloomsbury Academic, 2025, ISBN: 978-1-5013-9401-0.

Links | Tags: Game studies, Sex in games, Sexuality

Laapotti, Tomi; Iikkanen, Päivi; Kerttula, Tero; Koistinen, Aino-Kaisa; Martin, Anne; Sormanen, Niina

Multiliteracies in the Making – Multidisciplinary Conceptualization Journal Article

In: Journal of Literacy and Technology, vol. 26, iss. 1, pp. 16-41, 2025, ISSN: 1535-0975 .

Abstract | Links | Tags: Collective action, Multiliteracy

2024

Rusk, Fredrik; Ståhl, Matilda; Nyman, Isac

Equitable Forms of Participation on a Gaming-Adjacent Platform: The Platformization of a Youth Center Journal Article

In: ELUDAMOS, vol. 15, pp. 225-241, 2024, ISSN: 1866-6124.

Abstract | Links | Tags: Ethnography, Moderation, Platformization

Masek, Leland; Stenros, Jaakko

Parties as Playful Experiences: Why Game Studies Should Study Partying Journal Article

In: ELUDAMOS, vol. 15, iss. 1, 2024, ISSN: 1866-6124.

Abstract | Links | Tags: Game studies, Party Culture, Playful behavior, Playfulness

Legierse, Tom; Ruotsalainen, Maria

Deconstructing Esports : Why We Need to Acknowledge Bodies in a Move Toward More Equitable Esports Practices Journal Article

In: ELUDAMOS, vol. 15, iss. 1, pp. 163-181, 2024, ISSN: 1866-6124 .

Abstract | Links | Tags: Esports, Inequality

Maletska, Mark

Queer Gender Identities and Videogames Literature Review Journal Article

In: ELUDAMOS, vol. 15, iss. 1, pp. 125-150, 2024, ISSN: 1866-6124.

Abstract | Links | Tags: Gender, Literature review, Queer

Ruotsalainen, Maria

Examining Gender in the Gameplay and Reception of Housemarque's Returnal Book Chapter

In: Korpua, Jyrki; Koistinen, Aino-Kaisa; Roine, Hanna-Riikka; Tveit, Marta Mboka (Ed.): Nordic Speculative Fiction : Research, Theory, and Practise , Routledge, 2024.

Abstract | Links | Tags: Game reception, Gender

Reunanen, Markku; Joelsson, Tapani; Saarikoski, Petri

Commodoren varjossa. 1980-luvun tietokonepelaamista marginaalikoneilla Journal Article

In: Pelitutkimuksen vuosikirja, pp. 2-25, 2024, ISSN: 1798-355X.

Abstract | Links | Tags: Computer games, Digitaalinen kulttuuri, Digital culture, Home computers, Kotitietokoneet, Marginaalisuus, Marginality, Tietokonepelit

Aurava, Riikka

Game Jamming in Schools: Affordances of Game Jam Events in General Formal Education PhD Thesis

2024, ISBN: 978-952-03-3690-5.

Abstract | Links | Tags: Affordance, Education, Game jam, Game jam organizers

Kultima, Annakaisa; Koskinen, Elina; Nummenmaa, Timo

Pikku Kakkonen Game Jam - Making Games for and with Children Proceedings Article

In: pp. 49-52, 2024, ISBN: 979-8-4007-1779-6.

Links | Tags: Children, Children's play, Design jams, Game jam

Glas, René; Mukherjee, Souvik; Roine, Hanna-Riikka; Stenros, Jaakko

Editorial: Games, Books and Gamebooks Journal Article

In: Journal of Gaming & Virtual Worlds , vol. 16, iss. 2, pp. 155-169, 2024, ISSN: 1757-191X.

Abstract | Links | Tags: Books, Codex, Gamebooks, Games, Playing, Reading

Caetano, Mayara Araujo

Tagging in 3DXChat animated sex game porn production Journal Article

In: Porn Studies, vol. 12, iss. 3, pp. 501-520, 2024, ISSN: 2326-8743.

Abstract | Links | Tags: 3DXChat, Porn, Sex in games

Mähkä, Rami

Sinä vuonna 2018. Suomen sisällissota muistovuoden populaari- ja mediakulttuurissa Book Chapter

In: Kortti, Jukka; Viita-aho, Mari; Mähkä, Rami; Marti, Aleksi (Ed.): Kertomuksia kansakunnasta: Suomi ja suomalaisuus muuttuvassa historiakulttuurissa, pp. 194-211, Gaudeamus, 2024, ISBN: 978-952-345-277-0.

Tags: Populaarikulttuuri, Sisällissota

Mähkä, Rami; Walliander, Haron

“Realistic but Humorous" : Finnish Army Simulator as a First-Person Video Game on Finnish National Service Book Chapter

In: Mochocki, Michał; Schreiber, Paweł; Majewski, Jakub; Kot, Yaraslau I. (Ed.): Central and Eastern European Histories and Heritages in Video Games , Routledge, 2024, ISBN: 9781003461326.

Abstract | Links | Tags: Humour, National Service, Simulation games

Mayer, Aska

Baroque... Baroque Never Changes: Die Fallout-Serie als Neobarockes Medium Book Chapter

In: GÖRGEN, ARNO; INDERST, RUDOLF THOMAS (Ed.): Old World Blues: ‘Fallout’ und das Spiel mit der Postapokalypse, pp. 245-269, Büchner-Verlag, 2024, ISBN: 978-3-96317-390-5 .

Links | Tags: Baroque, Fallout

Mayer, Aska; Thiel-Woznica, Marcel

Dance and Mind Control in The Lands Between. Video-based Study-in-progress of Alternative Game Interfaces in Elden Ring Livestreaming Proceedings Article

In: Companion Proceedings of the 2024 Annual Symposium on Computer-Human Interaction in Play, pp. 188-193, 2024, ISBN: 979-8-4007-0692-9.

Abstract | Links | Tags: Game controllers, Streaming

Ojell-Järventausta, Terho; Belousov, Anatolii; Bujić, Mila; Macey, Joseph; Hamari, Juho

Digital Technologies and Human Consciousness : A Futures Workshop for Exploring Potential Implications Proceedings Article

In: Proceedings of the 27th International Academic Mindtrek Conference, pp. 320 - 324, 2024, ISBN: 979-8-4007-1823-6.

Abstract | Links | Tags: Digital technology, Human data, Workshop

Belousov, Anatolii; Ojell-Järventausta, Terho; Bujić, Mila; Macey, Joseph; Hamari, Juho

A Typology for Identifying Digitally-Induced Altered States of Consciousness Through Input Discrepancy Proceedings Article

In: Proceedings of the 27th International Academic Mindtrek Conference, pp. 249-253, 2024, ISBN: 979-8-4007-1823-6.

Abstract | Links | Tags: Digital technology, Discrepancy, Typology

629 entries « 1 of 13 »